What changes
This release expands the daily loop with extra objective chains, weekly and seasonal missions, and a new top tier for DAILY tickets.
New
- Objective chains: after the three base daily missions, extra daily objectives unlock one at a time with stricter constraints on words, timing and variety.
- Weekly and seasonal objectives: the weekly chain unlocks after a completed base daily set in the current week, while seasonal goals keep three active slots visible at a time.
- DAILY DIAMOND: base daily missions still build BRONZE, SILVER and GOLD. Bounty Hour wins and the daily extra chain each add one advanced DAILY signal; completing both signals in the same UTC day promotes the ticket to DIAMOND.
- TACTICIAN: completed advanced objectives now feed a new MASTERY TRACK dedicated to objective play.
- New MASTERY LATENTs: new hidden achievements have been added.
- Discord updates: public changelogs, daily Season crown snapshots and aggregate season-feed summaries are now posted to the community server.
Improved
- Objective board: the dashboard uses a lighter carousel for base daily missions, daily extras, weekly objectives and seasonal goals, with a dedicated mobile sheet.
- Objective pool: base daily missions and advanced objectives use a larger pool and stronger eligibility checks, reducing repeated tasks and avoiding impossible tier-based assignments.
- WEEKLY_SET DIAMOND: the top weekly tier now requires seven GOLD-or-better DAILY days plus at least one DAILY DIAMOND, keeping the FOIL reward tied to the strongest weekly result.
- Game guide:
/how-it-works now explains extra objectives, DAILY DIAMOND, the updated WEEKLY_SET DIAMOND rule and the new objective board.
Fixed
- Submission flow: the word form becomes ready sooner after a successful response, and dashboard widgets use the submit result instead of forcing a heavier refresh when the compact state is already available.
- Live player counter: the rail now shows online presence consistently for logged-out visitors and hides self-only presence for logged-in players.