Everything LexiMint does, explained once: start with the first chapter, come back to the others when you need them.
You do not need to understand every system before your first action. Read this chapter, play, then come back when something is unclear.
Create an account and verify your email: your collection stays tied to you across Seasons. You can also try the games as a guest first.
Submit a real word to enter the seasonal Lexicon, or, during an active Season, finish a daily game to start its PUZZLE ticket. You can switch routes at any time.
A ticket is proof of what happened: its kind says which action minted it, its tier how far it evolved. Open it to see the full story.
Your tickets stay in your collection. Seasons reset the race, not the memory of what you earned.
LexiMint is a seasonal word game. Submit real words, earn unique tickets and watch them evolve as the community uses the same words.
Type any word from 2 to 20 characters. It is cleaned up automatically: accents are removed, capitals lowered and special characters stripped, so CAFE, CAFÈ and CAFÉ are the same word.
Each submission costs 1 stamina. The first player to submit a word this Season claims it and earns a DISCOVERY ticket. Later submissions still count: they push the word toward rarer tiers, can trigger and tickets, and advance your daily missions. Two-letter words are accepted but flagged until the community adopts them.
A ticket is proof of something you did. Nine kinds, three bound to a word and six to your play; most of them evolve.
What minted it: a word, a day, a week, an event, a game, an achievement or the final result.
Daily puzzles, short arcade games and private rooms with friends. Every daily puzzle belongs to its exact date: a missing day is never filled with an older game.
Stamina sets your pace, XP raises your level, and Bounty Hour is the daily race for the rarest DAILY.
Once a day per region (Americas, EMEA, APAC), at a time that changes within the evening window (18:30 to 22:00 local time), a secret word is hidden for 60 minutes. 3 progressive clues reveal its tier, its length and its initial. Guess it from the normal submit box: only the first 3 players per region win.
comes from playing, is the optional premium currency. Both only buy collection choices: nothing you buy changes odds, word value or rankings.
is earned from verified word tickets, daily and weekly progress, MASTERY and other gameplay. Spend it on extra stamina, cosmetics, showcase slots, album pages and extra albums.
Choose how LexiMint looks, what it tells you and when. Everything here can be changed again at any time.
The in-app bell keeps your game notifications: read ones for 30 days, unread ones for 90. Reminders outside the app are optional and only for moments you would not want to miss.
A few rules keep the Lexicon clean and the game fair.
Sign in, verify your email, then submit one real word or play one daily game. The rest can wait until you meet it.
A DISCOVERY goes only to the first player who submits a word this Season. Your submission still helps its tier, your missions and your chances of MILESTONE and ECHO.
| Finish missions | Three word challenges build your DAILY from Bronze to Gold. |
| Daily reward | A valid word or a qualified game protects the day. Missing a day restarts the 7-day loop; rewards already earned stay claimable. |
| Bounty Hour | Every evening: guess the secret word to take today's DAILY to Platinum. |
| Events | When active, help the community complete the stages to earn or evolve your EVENT. |
| Stats | Eight leaderboards, with the points you need to move up. In fixed-target Seasons your Crown score never falls when others advance. |
| Profile | Your hub: collection, Season words, personal Lexicon, achievements, inventory, showcase, albums, referral, settings and public page. |
| Ticket detail | Open any ticket for its history, evolution progress, contributors, cosmetics and sharing. |
Simple rule: Gallery and Stats are the world, the Profile is yours, and this guide explains why those things matter.
A new word starts as Unverified. It becomes verified when enough different players submit it. Word-bound tickets are yours from the start, but their mint rewards arrive only once the word is verified.
Helping words graduate advances the VERIFIERTRACK track.
Rarity comes from frequency. Every word starts at First and climbs through named tiers as more players submit it. Your DISCOVERY evolves with it and never drops back.
LexiMint runs in Seasons. Each one starts with no claimed words: the first player to submit a word owns that Season's DISCOVERY for it, whatever happened before.
How far that ticket has gone. Word tiers follow the word; metal tiers follow your results.
Open it for its timeline, what is still possible and what was lost.
You were the first to submit this word in the Season.
One per word per Season: it goes to the first player who submits the word. It is born Unverified.
It leaves UNVERIFIED when the word reaches 4 submissions from at least 4 different players. It then jumps straight to the word's current tier and follows the word upward, never down. In Field notes that means it can never be lower than First.
If a word keeps growing but still lacks distinct players, the tiers it passes in the meantime are skipped for good: the ticket timeline marks them as lost, a misprint that collectors value.
When the word is verified: and (XP for up to 10 verifications a day). At Legendary: .
| Leaderboards | Word rain, Word snake and Word trail have two: "Daily challenge", only that day's official attempt, the same for everyone, and "Records", each player's best result across all games, challenges included, this Season or all time (the same record you see on the game's page). The puzzles with one puzzle a day (Hidden phrase, Ten clues, Daily word, Word climb, Find the groups and Crossword) have a leaderboard for each day, where fewer is better: moves in Hidden phrase, attempts in Ten clues (I don't know included) and in Daily word (a game not solved comes last, as X), mistakes and hints in Word climb and in Find the groups (each hint counts as one mistake), checks in Crossword. Equal results share the place, and your first attempt counts, even when you play a past day. One row per person, and your own place is always in view. Word rain and Word snake put the languages together, Word trail and the puzzles use the page's language; Word rain keeps phone and computer apart. Letter pool ranks the points of the day, more is better. Practice, rooms and guest games never enter a leaderboard. |
| Send words to LexiMint | The same send panel and receipt in every game: send solved words one by one or all together. Playing costs no stamina, sending words does, and the usual word rules apply. Automatic sending is in your settings. |
| Guests | Play right away; progress stays on the device. Sign in before your next game to keep progress and send words: a guest result is never saved retroactively. |
Your PUZZLE counts the first eligible result of each game family per day, even if you play both languages. Archive, replays, guest games and rooms never count.
Solve ten standalone clues at your own pace. Earlier puzzles remain available by date.
Solve ten clues, one word at a time. Ten independent clues, each with its own answer. On a phone you work on one clue at a time; on a wide screen all ten are visible.
Letter feedback appears after three wrong guesses, or as soon as you ask for the initial. I don't know reveals the length, the initial and then more letters, never the last two. Confirmed letters stay fixed.
Puzzles. One puzzle per day and language: the Season counts only today's puzzle completed with your account. A past day still enters that day's board with your first attempt. It grows its own PUZZLE and is worth 2 points in events that count games. An event can multiply this value: its rules show the real one.
Room results award no PUZZLE progress, stamina or currency; scores stay inside the match.
| Today's ticket rises to Platinum; with the extra chain on the same day, to Diamond. |
| Premium currency for every winner. |
| Experience for the win. |
| 3 clues | Released at minutes 10, 30, 50. |
The secret word comes from this Season or a past one; if this Season has not yet taken it to Ghost or above, the first clue names the reference Season. Only eligible words are used (at least 5 letters, not flagged or redacted, between GHOST and UBIQUITOUS); with fewer than 30 of them, Bounty Hour stays in warm-up. During the hour, new and evolving word tickets are hidden from the Gallery so nobody can deduce the answer; the word is revealed at the end. Your region comes from your timezone.
Every submission costs 1 stamina. It regenerates over time, faster as your level grows, and stops at 48 hours of regeneration so a short break never wastes it.
The stamina panel also shows when your stamina will be full again.
Almost every action earns XP. Levels speed up your stamina regeneration, up to level 50; each level needs more XP than the previous one.
Your level resets each Season; your total level, the sum of every Season, stays on your profile.
| MILESTONE |
| ECHO |
| DAILY |
| Missions and objectives | Each one states its reward |
| MASTERY | Varies by track rank or LATENT |
| Daily reward | Part of the 7-day loop |
| Joining with an invitation (once, on the third day of play: a valid word or a qualified game) |
DISCOVERY pays when its word is verified; MILESTONE and ECHO pay only if the word is already verified. UNVERIFIED tickets stay yours.
is the premium currency for cosmetics and the LexiPass. You can also earn it from exceptional results:
The LexiPass runs alongside the Season: every XP you earn also levels the pass. Everyone has the free track; the premium track adds cosmetic and collection rewards and is retroactive, so buying it later grants the premium rewards of the levels you already reached.
After level 50, extra progress becomes prestige: a counter for late-Season play, with no automatic rewards and no effect on MASTERY or rankings.
Cosmetics decorate the tickets you own. You buy them in the shop, kits included, or unlock them with the LexiPass. Tiers show their rarity at a glance: COMMON, RARE, EPIC and MYTHIC.
Everything unlocks is cosmetic: it never affects competitive play.
| What you are already watching: Bounty Hour clues and wins, level-ups and small updates. One event produces one notification. |
| Per device | Enable or disable each browser, phone or tablet in Settings. |
| On the Home Screen | On iPhone and iPad, reminders need LexiMint added to the Home Screen. The installation guide shows every step with screenshots, for Android too. |
Open Settings, enable the device, accept the browser prompt, then check that your operating system allows notifications for that browser. Private windows are not reliable for reminders.
LexiMint usually does not need to be installed. Open it in the browser you actually use, enable the device from Settings or from the dashboard prompt, then allow notifications when asked.
Open LexiMint in Safari, tap Share, choose Add to Home Screen and open LexiMint from the new icon. Enable the device from there and accept the iOS prompt. The installation guide shows each step with screenshots.
Brave has an extra privacy setting for push messaging. Enable it in Brave's privacy settings, reload LexiMint and try again.
Reload LexiMint after changing browser or system settings. If the browser remembers an old block, remove LexiMint from its notification list and try again. With several browsers, enable the one you keep open.
Themes recolor the app, never your tickets. Browse them all with a preview in Appearance, also as a guest.
Every release stays readable in the changelog.
These preferences are saved on your account and can be changed in Settings.
| Anti-spam | Automatic filters and rate limits protect every submission. |
| Public Lexicon | Shows only words at Ghost or above. |
| Hidden achievements | A newly unlocked hidden MASTERY appears at once in your collection but reaches the public feed a few minutes later, so nobody can work out which word unlocked it. |
The kind says what happened, for example DISCOVERY or DAILY. The tier says how far it went, for example Legendary or Diamond.
Complete the three missions, finish the extra chain and win Bounty Hour on the same day. One of the last two alone takes the day to Platinum; both reach Diamond.
A day with neither a valid word nor a qualified daily game played with your account. The next active day restarts at day 1; earned rewards, claim history and your best streak are kept.
No. unlocks optional collection choices such as premium pass rewards, cosmetics and catch-up. It never gives better ticket odds, extra word value, XP or leaderboard power.
Your tickets, cosmetics, personal Lexicon, albums, showcase and MASTERY progress. The word race and your player level start fresh.
No. Themes recolor the app only; every ticket keeps the look of the Season it was minted in.
| Common | 300+ |
| Frequent | 600+ |
| Popular | 1,200+ |
| Ubiquitous | 2,400+ |
| Legendary | 4,800+ |