LexiMint
LM
GamesStatsShop
Sign in
Loading
LexiMint

The seasonal word game where discoveries become tickets.

v0.25.2 · ALPHA© 2026 LexiMint

Explore

Game guideGamesGalleryLeaderboardsChangelog

Legal

Privacy policyTerms of serviceCookies policyContact us
  • Home
  • Games
  • Gallery
  • Shop
  • Sign in
      Loading
      In this guide
      1. Start here
      2. Words and seasons
      3. Tickets
      4. Word games
      5. Daily progress
      6. Collection and economy
      7. Account and preferences
      8. Rules and moderation
      9. Questions

      Game guide

      Everything LexiMint does, explained once: start with the first chapter, come back to the others when you need them.

      Values shown reflect the currently active Season "Field notes".
      In this guide
      1. Start here
      2. Words and seasons
      3. Tickets
      4. Word games
      5. Daily progress
      6. Collection and economy
      7. Account and preferences
      8. Rules and moderation
      9. Questions

      Start here

      You do not need to understand every system before your first action. Read this chapter, play, then come back when something is unclear.

      Your first five minutes

      1

      Sign in and verify

      Create an account and verify your email: your collection stays tied to you across Seasons. You can also try the games as a guest first.

      2

      Choose a route

      Submit a real word to enter the seasonal Lexicon, or, during an active Season, finish a daily game to start its PUZZLE ticket. You can switch routes at any time.

      3

      Read your ticket

      A ticket is proof of what happened: its kind says which action minted it, its tier how far it evolved. Open it to see the full story.

      4

      Keep building

      Your tickets stay in your collection. Seasons reset the race, not the memory of what you earned.

      What to do today

      Daily activities
      ActivityWhat it gives you
      Submit wordsBase XP and mission progress; word ticket rewards once the Season verifies the word. Always available.
      Play a daily gameGrows that game's PUZZLE once per day and protects the daily reward.

      Where to find things

      Main places in LexiMint
      PlaceWhat it is for
      DashboardSubmit words, read your last result, check missions, events, the daily reward and LexiPass progress.
      GamesThe game library: daily puzzles, arcade games and rooms to play with friends.
      GalleryThe public Season: tickets minted by everyone, the MASTERY view and the Lexicon of the Season's words.

      Words and seasons

      LexiMint is a seasonal word game. Submit real words, earn unique tickets and watch them evolve as the community uses the same words.

      Submit a word

      Type any word from 2 to 20 characters. It is cleaned up automatically: accents are removed, capitals lowered and special characters stripped, so CAFE, CAFÈ and CAFÉ are the same word.

      Try it yourself

      Each submission costs 1 stamina. The first player to submit a word this Season claims it and earns a DISCOVERY ticket. Later submissions still count: they push the word toward rarer tiers, can trigger and tickets, and advance your daily missions. Two-letter words are accepted but flagged until the community adopts them.

      Tickets

      A ticket is proof of something you did. Nine kinds, three bound to a word and six to your play; most of them evolve.

      How to read a ticket

      1

      Kind

      What minted it: a word, a day, a week, an event, a game, an achievement or the final result.

      2

      Word games

      Daily puzzles, short arcade games and private rooms with friends. Every daily puzzle belongs to its exact date: a missing day is never filled with an older game.

      Rules shared by every game

      Rules shared by every game
      ItemHow it works
      Game libraryGames grouped by family, with what is ready today. A dot marks a newly released game until you open it.
      HelpHints never solve the game for you and never reveal feedback retroactively.

      Daily progress

      Stamina sets your pace, XP raises your level, and Bounty Hour is the daily race for the rarest DAILY.

      Bounty Hour

      Once a day per region (Americas, EMEA, APAC), at a time that changes within the evening window (18:30 to 22:00 local time), a secret word is hidden for 60 minutes. 3 progressive clues reveal its tier, its length and its initial. Guess it from the normal submit box: only the first 3 players per region win.

      Bounty Hour rewards
      RewardDetails
      DAILY

      Collection and economy

      INK comes from playing, FOIL is the optional premium currency. Both only buy collection choices: nothing you buy changes odds, word value or rankings.

      INK and FOIL

      INK is earned from verified word tickets, daily and weekly progress, MASTERY and other gameplay. Spend it on extra stamina, cosmetics, showcase slots, album pages and extra albums.

      INK rewards by ticket kind
      KindReward

      Account and preferences

      Choose how LexiMint looks, what it tells you and when. Everything here can be changed again at any time.

      Notifications and reminders

      The in-app bell keeps your game notifications: read ones for 30 days, unread ones for 90. Reminders outside the app are optional and only for moments you would not want to miss.

      Notifications
      ItemHow it works
      Outside the appBounty Hour about to start; an event opening, completing a stage or closing; a MASTERY unlock; a CROWN; a major ticket evolution or LexiPass milestone; public release notes.
      Only in the app

      Rules and moderation

      A few rules keep the Lexicon clean and the game fair.

      Rules and moderation
      RuleWhat happens
      Redacted wordsIllegal, hateful or harmful words can be removed by the LexiMint team: their tickets are voided and hidden. Submitting in good faith is never penalized, but those tickets cannot be recovered.
      Flagged wordsRandom keystrokes are accepted but flagged: no word tickets, no currency, no word missions, hidden from the Gallery and public Lexicon. If enough players submit the same flagged word independently, the flag is removed automatically. Slang and abbreviations are not flagged.

      Questions

      What should I do first?

      Sign in, verify your email, then submit one real word or play one daily game. The rest can wait until you meet it.

      Why did I not get a DISCOVERY ticket?

      A DISCOVERY goes only to the first player who submits a word this Season. Your submission still helps its tier, your missions and your chances of MILESTONE and ECHO.

      Finish missionsThree word challenges build your DAILY from Bronze to Gold.
      Daily rewardA valid word or a qualified game protects the day. Missing a day restarts the 7-day loop; rewards already earned stay claimable.
      Bounty HourEvery evening: guess the secret word to take today's DAILY to Platinum.
      EventsWhen active, help the community complete the stages to earn or evolve your EVENT.
      StatsEight leaderboards, with the points you need to move up. In fixed-target Seasons your Crown score never falls when others advance.
      ProfileYour hub: collection, Season words, personal Lexicon, achievements, inventory, showcase, albums, referral, settings and public page.
      Ticket detailOpen any ticket for its history, evolution progress, contributors, cosmetics and sharing.

      Simple rule: Gallery and Stats are the world, the Profile is yours, and this guide explains why those things matter.

      MILESTONE
      ECHO

      Verified words and suggestions

      A new word starts as Unverified. It becomes verified when enough different players submit it. Word-bound tickets are yours from the start, but their mint rewards arrive only once the word is verified.

      Verification and suggestions
      ItemHow it works
      Verification4 submissions from at least 4 different players in Field notes.
      Suggested wordsAbove the submit form, up to five unverified words: four from the community queue and one exploration slot that stays the same for a few hours. Tap one you recognize to load it, then submit it normally.
      Your suggestionOne of your unverified words at a time. It stays in the queue for three days or until verified.

      Helping words graduate advances the VERIFIERTRACK track.

      Word tiers

      Rarity comes from frequency. Every word starts at First and climbs through named tiers as more players submit it. Your DISCOVERY evolves with it and never drops back.

      Word tiers and required submissions
      TierReached at
      FirstThe first submission of the Season
      Ghost20+ submissions
      Rare60+ submissions
      Uncommon150+ submissions
      Common300+ submissions
      Frequent600+ submissions
      Popular1,200+ submissions
      Ubiquitous2,400+ submissions
      Legendary4,800+ submissions

      Seasons

      LexiMint runs in Seasons. Each one starts with no claimed words: the first player to submit a word owns that Season's DISCOVERY for it, whatever happened before.

      What a new Season resets
      ItemAt the new Season
      Word counts and tiersStart again
      Player levelStarts again; your total level keeps growing
      TicketsStay forever, stamped with their Season
      MASTERYCarries over
      Cosmetics, albums, showcase, personal LexiconStay

      Tier

      How far that ticket has gone. Word tiers follow the word; metal tiers follow your results.

      3

      Detail

      Open it for its timeline, what is still possible and what was lost.

      The nine kinds

      Ticket kind
      LexiMint DISCOVERY S.FIELD NOTES / SN-000067 MINTED BY LEXIMINT DATE 2026-10-21 GHOST AURORA
      AURORA
      DISCOVERYGHOST
      Example with the values of Field notes

      You were the first to submit this word in the Season.

      How you get it

      One per word per Season: it goes to the first player who submits the word. It is born Unverified.

      How it evolves

      It leaves UNVERIFIED when the word reaches 4 submissions from at least 4 different players. It then jumps straight to the word's current tier and follows the word upward, never down. In Field notes that means it can never be lower than First.

      DISCOVERY tiers in Field notes
      TierWord submissions
      First1+
      Ghost20+
      Rare60+
      Uncommon150+

      If a word keeps growing but still lacks distinct players, the tiers it passes in the meantime are skipped for good: the ticket timeline marks them as lost, a misprint that collectors value.

      What it gives

      When the word is verified: +25INK and +60XP (XP for up to 10 verifications a day). At Legendary: +100FOIL.

      LeaderboardsWord rain, Word snake and Word trail have two: "Daily challenge", only that day's official attempt, the same for everyone, and "Records", each player's best result across all games, challenges included, this Season or all time (the same record you see on the game's page). The puzzles with one puzzle a day (Hidden phrase, Ten clues, Daily word, Word climb, Find the groups and Crossword) have a leaderboard for each day, where fewer is better: moves in Hidden phrase, attempts in Ten clues (I don't know included) and in Daily word (a game not solved comes last, as X), mistakes and hints in Word climb and in Find the groups (each hint counts as one mistake), checks in Crossword. Equal results share the place, and your first attempt counts, even when you play a past day. One row per person, and your own place is always in view. Word rain and Word snake put the languages together, Word trail and the puzzles use the page's language; Word rain keeps phone and computer apart. Letter pool ranks the points of the day, more is better. Practice, rooms and guest games never enter a leaderboard.
      Send words to LexiMintThe same send panel and receipt in every game: send solved words one by one or all together. Playing costs no stamina, sending words does, and the usual word rules apply. Automatic sending is in your settings.
      GuestsPlay right away; progress stays on the device. Sign in before your next game to keep progress and send words: a guest result is never saved retroactively.

      Your PUZZLE counts the first eligible result of each game family per day, even if you play both languages. Archive, replays, guest games and rooms never count.

      The games

      Game
      LexiMint PUZZLE S.FIELD NOTES / SN-000070
      TEN CLUES ten clues GOLD 10 QUALIFIED DAYS
      MINTED BY LEXIMINT DATE 2026-10-21
      Ten clues
      PUZZLEGold
      The PUZZLE ticket this game grows

      Solve ten standalone clues at your own pace. Earlier puzzles remain available by date.

      How to play

      Solve ten clues, one word at a time. Ten independent clues, each with its own answer. On a phone you work on one clue at a time; on a wide screen all ten are visible.

      Help and checks

      Letter feedback appears after three wrong guesses, or as soon as you ask for the initial. I don't know reveals the length, the initial and then more letters, never the last two. Confirmed letters stay fixed.

      What counts

      Puzzles. One puzzle per day and language: the Season counts only today's puzzle completed with your account. A past day still enters that day's board with your first attempt. It grows its own PUZZLE and is worth 2 points in events that count games. An event can multiply this value: its rules show the real one.

      Play with friends

      Rooms
      ItemHow it works
      Open or joinCreate a room from Play together and share the code or the invitation link. To join, paste either one into room entry, also inside the installed web app.
      Change gameBefore starting, the host can switch game or mode. The room keeps its code, invitation and players; settings reset and only modes with room for everyone are offered.
      Names, places and things
      Up to 30 players. The host chooses the categories first, then can disable STOP and set its countdown. Each review category has its own timer, Automatic or 20 to 120 seconds; challenges never restart it. When half the players, at least two, are done, the last call leaves 15 seconds. While the round is open, a player who is done can go back and change the answers.
      Word Snake together
      Same words, separate boards. Complete 12 words in two minutes. A collision costs two seconds to restart, not your word progress. A wrong letter takes three seconds off your timer. There is no pause. In a three-round series, the lowest sum of places wins. The team has two minutes to complete four words per starting player. Finish your words, then help with unfinished ones. A shared word counts once. Collisions restart your snake after two seconds without losing your letters. Each wrong letter costs only you three seconds. When your time runs out, watch your teammates continue. The team goal never decreases. Start with three lives and 120 seconds. Each word adds 3 seconds; a wrong letter takes 3 away. Collisions cost a life and restart your snake after two seconds without losing word progress. The last survivor wins and keeps playing for points until they are out too. After three minutes, surviving players are ranked by words, letters and fewer mistakes. Simultaneous eliminations tie. You can watch after elimination. No account rewards. The host can enable counterable attacks before starting. Complete eight words together in two minutes. Collect the missing letters in any order; repeated letters need separate pickups. A wrong letter costs the team 3 seconds. After a collision, return at the marked spot with 2 seconds of protection from other snakes. Walls and your own body still cause collisions. Leaving does not reduce the goal. You each have a word to complete in order on the same board. You have two minutes: most completed words wins, then letters of the current word, then fewer mistakes. A letter useful to someone else may be wrong for you. Collisions cause a respawn, not elimination. Return at the marked spot with 2 seconds of protection from other snakes; walls and your own body remain dangerous. Mistakes do not shorten the timer. Ties are allowed; a three-round series adds up placements, with the lowest total winning. Leaving forfeits the round.
      Word rain togetherRace: Everyone gets the same rain on their own field. You have 3 lives: every word that reaches the bottom costs one and breaks every other word on your field. The strip at the top shows every player and the one you are racing. When every field is out, the most points win; on equal points, whoever lasted longer. No account rewards. Co-op: The same rain on separate fields and one pool of lives for the whole team: one per player plus two. A word that reaches the bottom of anyone's field costs the team a life and breaks every other word on that field. A word of 7 letters or more saves a teammate: it also clears the word closest to the ground on the field of the teammate most at risk, which breaks with “Saved by” and your name; if they were typing it, their entry empties. A saved word scores for nobody. No account rewards. Last one standing: A faster rain on separate fields, 3 lives each: every word that reaches the bottom costs one and breaks every other word on your field. Out of lives, you watch the others. The last one still in the rain wins and plays on alone for points until they are out too; the others are ranked by how long they lasted. With attacks on, a word of 7 letters or more sends an extra word to an opponent, announced at the top of their field 2 seconds before it falls. No account rewards. Arena: Up to six players share one field and five lives. The first to send a word takes it and scores; the same word sent later is already taken, with no penalty, and if you were typing it your entry empties. You see where the others are typing: their cannon turns and the letters they typed are underlined in their colour. Every word that reaches the bottom costs a shared life and breaks every other word on the field, and the rain is faster with more players. The most points win. No account rewards. Team arena: Up to six players share one field and five lives and score as one team: every word counts for everyone, with one combo. You see where your teammates are typing, so you can split the words. Every word that reaches the bottom costs a life, breaks every other word on the field and resets the combo, and the rain is faster with more players. No account rewards.
      One of a clue
      3–30 players. The guesser doesn't see the secret word: everyone else writes a one-word clue. Identical clues, or clues equal to the secret word, are cancelled, and clues too close, like a plural, can be challenged. The guesser reads the clues left and answers once, or passes. Every word guessed is a point for the team.
      Word bluff
      3–30 players. A rare word appears and the room plays it in one of two modes, chosen when it is created. Everyone bluffs: everyone writes a believable definition at the same time, 45, 60 or 90 seconds. The game mixes them anonymously with the real one and everyone votes for the one they think is real; you cannot choose your own. Finding the real definition earns 3 points, and each person fooled by your made-up definition earns you 2; a definition nobody chooses earns nothing. If you write the real definition itself, it counts as found: 3 points without voting, and the reveal names you among those who also wrote it. The reveal shows who fooled whom and stamps the best bluff. The host can read the list aloud while the table votes (90 seconds by default, or the vote time they choose). One against all: each word has one guesser, every player in turn (or always the host, if the host chooses it), and the others write a made-up definition. The game mixes them anonymously with the real one and the guesser eliminates them one at a time. Every made-up definition eliminated adds 1 to the pot of the word and, after each one, the guesser can stop and bank it. Eliminating the real definition loses the pot of that word, never the points already earned; eliminating every made-up definition banks the pot plus 2 for a clean sweep. Every author whose definition is still in play when the word ends earns 1; whoever writes the real definition itself is its author too. The guesser has 15, 20 or 30 seconds per pick, a little more for the first one; if time runs out with a pot, the game stops for them. If nobody wrote, or the guesser leaves, the word is skipped. Five to nine players work best. Anyone who already knows the word (the guesser too) can press "I know this one" and the word is replaced for everyone (on trust, once per word and at most twice each per match). The host can hide a definition or present without playing, so a shared screen shows nothing private; in One against all the host who guesses cannot hide a definition, and can skip the word. After "Done" you can fix your definition with "Edit definition" while the writing is open. When time runs out, what you wrote counts, and in a vote the card you picked counts even if you did not press "Vote". Scores stay in the match.
      Impostor4–20 players. Everyone sees the same secret word on their role card, except 1 to 3 impostors, who only know they are impostors and do not know who the others are. Clues are given in turn, one lap at a time, starting from a random player. After every lap the table chooses One more lap or Let's vote: another lap happens only if most players choose it, at most 3 before each vote. Then everyone votes in secret on who to eliminate, with a tiebreak if votes are tied. The role of whoever is eliminated becomes public. Only the last impostor still to be found gets a last guess at the word; for the others the next cycle begins. If the vote time runs out, the card you picked counts even if you did not press Vote. Civilians win if they find every impostor without the last one guessing the word; impostors win if they guess the word, if they become as many as the civilians left or if the civilians do not find them in time. Each winning civilian scores 1 point, each winning impostor 2, and 1 more for whoever guessed the word. On top of that, each civilian who voted for an impostor who was then eliminated scores 1 point (Right vote), however the word ends. The host can present without playing: their screen shows only what is public, never the word. In person: clues are said aloud, at the table, on a call or on a shared screen; whoever speaks taps Done, and the host can skip a turn that nobody ends. The turn timer is optional. Written: each clue is one word, written on your turn within the turn time (if time runs out, what you have already written counts). A civilian who writes the secret word is refused; an impostor who writes it has guessed it, and the impostors win the word.

      Room results award no PUZZLE progress, stamina or currency; scores stay inside the match.

      Today's ticket rises to Platinum; with the extra chain on the same day, to Diamond.
      +50FOILPremium currency for every winner.
      +200XPExperience for the win.
      3 cluesReleased at minutes 10, 30, 50.

      The secret word comes from this Season or a past one; if this Season has not yet taken it to Ghost or above, the first clue names the reference Season. Only eligible words are used (at least 5 letters, not flagged or redacted, between GHOST and UBIQUITOUS); with fewer than 30 of them, Bounty Hour stays in warm-up. During the hour, new and evolving word tickets are hidden from the Gallery so nobody can deduce the answer; the word is revealed at the end. Your region comes from your timezone.

      Stamina

      Every submission costs 1 stamina. It regenerates over time, faster as your level grows, and stops at 48 hours of regeneration so a short break never wastes it.

      Stamina values
      ItemValue
      Starting pool240, half the level 1 cap
      Cap480 to 960, growing with your level
      Recharge5 every 30 minutes for new accounts, up to 10 at level 50
      Extra staminaUp to 100 a day for INK, at a price that rises with each purchase of the day.

      The stamina panel also shows when your stamina will be full again.

      XP and levels

      Almost every action earns XP. Levels speed up your stamina regeneration, up to level 50; each level needs more XP than the previous one.

      Main XP sources
      ActionXP
      Valid submission+1XP
      First submission of the day+20XP
      Daily missionfrom +30XP to +90XP
      7 days in a row, once per streak+350XP
      Bounty Hour win+200XP
      TicketsSee each kind in the Tickets chapter

      Your level resets each Season; your total level, the sum of every Season, stays on your profile.

      DISCOVERY
      +25INK
      MILESTONE+15INK
      ECHO+10INK
      DAILY+8INK
      Missions and objectivesEach one states its reward
      MASTERYVaries by track rank or LATENT
      Daily rewardPart of the 7-day loop
      Joining with an invitation (once, on the third day of play: a valid word or a qualified game)+500INK

      DISCOVERY pays when its word is verified; MILESTONE and ECHO pay only if the word is already verified. UNVERIFIED tickets stay yours.

      FOIL is the premium currency for cosmetics and the LexiPass. You can also earn it from exceptional results:

      Ways to earn FOIL
      ResultReward
      Bounty Hour win+50FOIL
      EVENTDiamond+50FOIL
      WEEKLY SETDiamond+150FOIL
      DISCOVERYLegendary+100FOIL
      MASTERYTRACKSelected track ranks

      LexiPass and purchases

      The LexiPass runs alongside the Season: every XP you earn also levels the pass. Everyone has the free track; the premium track adds cosmetic and collection rewards and is retroactive, so buying it later grants the premium rewards of the levels you already reached.

      LexiPass at a glance
      FeatureDetails
      Levels50, free rewards for all and premium rewards once unlocked.
      Premium unlock500FOIL, or by card checkout where available.
      Catch-upOptional tier skips recover pass levels, never XP or rankings.

      After level 50, extra progress becomes prestige: a counter for late-Season play, with no automatic rewards and no effect on MASTERY or rankings.

      Purchases
      ItemHow it works
      FOIL packsOptional FOIL for the pass, cosmetics or catching up a few pass levels. The shop shows price, total amount and any bonus before checkout.
      Fair playNo purchase gives better ticket odds, extra word value, XP or leaderboard advantage.
      Checkout and supportDigital purchases arrive as soon as payment completes; checkout asks you to accept the withdrawal waiver first. If a charge looks wrong or an item does not arrive, contact support: every case is reviewed.

      Cosmetics

      common LexiMint DISCOVERY S.FIELD NOTES / SN-000067 MINTED BY LEXIMINT DATE 2026-05-20 COMMON AURORA
      DISCOVERYCOMMON
      can grow
      LexiMint ECHO S.FIELD NOTES / SN-000438 3D ATLANTE ECHOED MINTED BY LEXIMINT DATE 2026-05-20
      ECHO3 days
      MTWTFSS DIAMOND LexiMint WEEKLY S.FIELD NOTES / SN-000021 17 – 23MAR MINTED BY LEXIMINT DATE 2026-05-20
      WEEKLY SETDiamond

      Cosmetics decorate the tickets you own. You buy them in the shop, kits included, or unlock them with the LexiPass. Tiers show their rarity at a glance: COMMON, RARE, EPIC and MYTHIC.

      How cosmetics work
      ItemHow it works
      Five familiesBorders frame the ticket, particles move in the background, shaders filter the whole ticket, recolors repaint background and accents, stamps sit in one of the four corners.
      One instance, one ticketEach cosmetic you own dresses one ticket at a time and can be moved freely: nothing is consumed. To dress several tickets at once, buy more instances at full price. If a ticket is removed, its cosmetics return to your inventory.
      Apply and removeApply from a ticket's detail page; the inventory shows where each instance is and removes it in one click. Stamps let you choose the corner; conflicting combinations are explained before you apply.
      ShopFeatured items (discounts up to 30%) and curated kits, then the full catalog with filters and a wishlist. Every purchase is final and lands in your inventory immediately.

      Showcase, albums and Lexicon

      Showcase

      3 slots
      common LexiMint DISCOVERY S.FIELD NOTES / SN-000067 MINTED BY LEXIMINT DATE 2026-05-20 COMMON AURORA
      MTWTFSS DIAMOND LexiMint WEEKLY S.FIELD NOTES / SN-000210 17 – 23MAR MINTED BY LEXIMINT DATE 2026-05-20
      ?LATENT LexiMint MASTERY / LATENT S.FIELD NOTES / SN-000048 INSOMNIACinsomniac MINTED BY LEXIMINT DATE 2026-05-20

      Album page

      3x3
      LexiMint MILESTONE S.FIELD NOTES / SN-000193 #50 RADAR MINTED BY LEXIMINT DATE 2026-05-20
      RESONANT LexiMint ECHO / RESONANT S.FIELD NOTES / SN-001414 14D ATLANTE atlante RESONANT MINTED BY LEXIMINT DATE 2026-05-20
      GOLD LexiMint DAILY S.FIELD NOTES / SN-000012 20MAY MINTED BY LEXIMINT DATE 2026-05-20
      BRONZESILVERGOLDPLATINUMDIAMONDDIAMOND LexiMint EVENT S.FIELD NOTES / SN-000310 Alpha relay DIAMOND MINTED BY LEXIMINT DATE 2026-05-20
      IIADEPT LexiMint MASTERY S.FIELD NOTES / SN-000022 ADEPT SEEKER MINTED BY LEXIMINT DATE 2026-05-20
      legendary LexiMint DISCOVERY S.FIELD NOTES / SN-007001 MINTED BY LEXIMINT DATE 2026-05-20 LEGENDARY AURORA aurora
      Showcase, albums and Lexicon
      ItemHow it works
      ShowcaseTickets pinned on your public profile at /u/username, visible without an account. Three slots are free; slots 4, 5 and 6 cost 10,000INK, 25,000INK and 50,000INK; the premium showcase opens 9 for 350FOIL. You can embed it on other sites.
      AlbumsBinder pages of 9 slots. The first album is free; more cost 30,000INK or 100FOIL. Each album grows one page at a time up to 8; choose its visibility and feature it on your profile.
      Personal LexiconEvery word you have ever submitted, by Season; it never resets and its depth drives the ANTHOLOGIST MASTERY track.

      Everything FOIL unlocks is cosmetic: it never affects competitive play.

      What you are already watching: Bounty Hour clues and wins, level-ups and small updates. One event produces one notification.
      Per deviceEnable or disable each browser, phone or tablet in Settings.
      On the Home ScreenOn iPhone and iPad, reminders need LexiMint added to the Home Screen. The installation guide shows every step with screenshots, for Android too.
      How do I enable them on desktop?

      Open Settings, enable the device, accept the browser prompt, then check that your operating system allows notifications for that browser. Private windows are not reliable for reminders.

      How do they work on Android?

      LexiMint usually does not need to be installed. Open it in the browser you actually use, enable the device from Settings or from the dashboard prompt, then allow notifications when asked.

      How do I enable them on iPhone or iPad?

      Open LexiMint in Safari, tap Share, choose Add to Home Screen and open LexiMint from the new icon. Enable the device from there and accept the iOS prompt. The installation guide shows each step with screenshots.

      What if Brave does not register?

      Brave has an extra privacy setting for push messaging. Enable it in Brave's privacy settings, reload LexiMint and try again.

      What if activation fails?

      Reload LexiMint after changing browser or system settings. If the browser remembers an old block, remove LexiMint from its notification list and try again. With several browsers, enable the one you keep open.

      Themes

      Themes recolor the app, never your tickets. Browse them all with a preview in Appearance, also as a guest.

      Themes
      ItemHow it works
      ThemesEach theme is complete, light or dark; some families offer both.
      Pinned themesPin up to ten themes to reach them from the theme button in the top bar.
      New themesA dot on the theme button signals a newly released theme.
      Where it is savedOn the browser you use.

      Release notes

      Every release stays readable in the changelog.

      Release notes
      ItemHow it works
      Important releasesTheir notes open once when you enter LexiMint. If your account is less than a week old, you get the compact banner instead.
      Small fixesA compact banner that disappears on its own.
      How oftenEach announcement is shown once per account.
      Your choicePrefer only the banner? Turn off automatic release notes in Settings.

      Submit and language

      These preferences are saved on your account and can be changed in Settings.

      Submit and language preferences
      ItemHow it works
      Before your first ticketThe submit form shows the latest verified tickets from the Gallery, or examples when there are none. If you keep closing it, LexiMint offers to hide it for good.
      After a submissionLexiMint scrolls to the result. If you often scroll straight back, it offers once to keep the form still.
      Words from gamesAutomatic sending, separately for daily puzzles and replayable games.
      LanguageOne of English, Italian and Spanish, here or from the page footer; daily puzzles have their own language.
      Anti-spamAutomatic filters and rate limits protect every submission.
      Public LexiconShows only words at Ghost or above.
      Hidden achievementsA newly unlocked hidden MASTERY appears at once in your collection but reaches the public feed a few minutes later, so nobody can work out which word unlocked it.
      What is the difference between kind and tier?

      The kind says what happened, for example DISCOVERY or DAILY. The tier says how far it went, for example Legendary or Diamond.

      How do I get the top daily ticket?

      Complete the three missions, finish the extra chain and win Bounty Hour on the same day. One of the last two alone takes the day to Platinum; both reach Diamond.

      What breaks the daily reward streak?

      A day with neither a valid word nor a qualified daily game played with your account. The next active day restarts at day 1; earned rewards, claim history and your best streak are kept.

      Do purchases help me win?

      No. FOIL unlocks optional collection choices such as premium pass rewards, cosmetics and catch-up. It never gives better ticket odds, extra word value, XP or leaderboard power.

      What lasts after a Season ends?

      Your tickets, cosmetics, personal Lexicon, albums, showcase and MASTERY progress. The word race and your player level start fresh.

      Do themes change my tickets?

      No. Themes recolor the app only; every ticket keeps the look of the Season it was minted in.

      Common300+
      Frequent600+
      Popular1,200+
      Ubiquitous2,400+
      Legendary4,800+