Every published release of LexiMint, in plain language. What landed, what got fixed, what changed for you.
Impostor arrives, a party game with hidden roles to play in a room. The other room games are also clearer to follow and more comfortable to use, especially on a phone.
See what's newLetter pool arrives, a daily puzzle to solve with seven letters, and Word bluff, a game to play in a room with friends where you make up definitions. With them come two new themes, Aurora and Forest, and a few…
See what's newMeet Lexy, the little square of the LexiMint logo: in a series of short videos she explains the game, the tickets and every minigame.
See what's newPlayers who join with an invitation get a welcome reward, Word trail recognises traced words better and auto-send for daily puzzles sends all your words together.
See what's newPuzzles of past days now enter their day's leaderboard, the LexiPass can be claimed in one go, and rewards, games and texts are clearer.
See what's newFrom today you can play LexiMint in Spanish too: menus, the Game guide, missions and messages. And Spanish speakers find their own words in Word rain, Word snake, Names, places and things, and One of a clue, on their…
See what's newIn Last one standing the winner keeps playing for points. Word rain tells you when the connection is unstable, PUZZLE tickets show the tiers you can no longer reach, and the tour for new players is shorter.
See what's newOn a computer with a narrow window, the top bar keeps the section names longer and, when it runs out of room, shows them as soon as you hover.
See what's newWe reviewed the upcoming Crosswords and Word climbs, in English and Italian.
See what's newTen clues, Daily word, Word climb, Find the groups and Crossword now have their daily leaderboard, like Hidden phrase. Each one counts what the game asks of you: fewer is better.
See what's newYour Season words, in your collection, come in pages, with a search and the "Your discovery" filter. Choosing tickets for a showcase or an album has new filters for ECHO and MILESTONE. In rooms you no longer miss the…
See what's newWord snake has a daily challenge, the same for everyone. The leaderboards of every game follow the same rules: each day's challenge, and records for the Season or all time. Every game starts and ends the same way, and…
See what's newTwo new games arrive. Word rain is an arcade game to play alone, with a daily rain that is the same for everyone, or together in rooms. One of a clue is a team game for rooms, where a one-word clue has to be enough.
See what's newThanks to your reports, the new interface works better on phones, tickets with animated cosmetics are smoother, emails arrive in your language and Names, places and things is faster in large groups.
See what's new0.20.0 is the largest interface update LexiMint has ever had: every page, from the dashboard to the games, from the Gallery and the Shop to your profile, is rebuilt on the same components and the same layouts. The…
See what's newThanks to your reports, ticket details are now clearer and cosmetic animations require less rendering work.
See what's newThanks to your reports, we have improved Word trail, word submissions to LexiMint and stamina updates.
See what's newMeet Word trail, LexiMint's new arcade game: you have two minutes to connect letters on a 5×5 grid and find as many words as you can. Drag or tap adjacent tiles, including diagonals.
See what's newThe first weeks of Field notes showed that players explore many different words without repeating the same ones dozens of times. We have lowered verification and progression thresholds, recovering eligible progress…
See what's newThis patch fixes issues reported in the minigames. Thanks to everyone who helped us identify them.
See what's newYour feedback helps make LexiMint better. This patch focuses on automatic submissions, navigation and readability during play.
See what's newA small clue. A whole phrase waiting to be discovered. Meet Hidden phrase, LexiMint's new daily puzzle.
See what's newYour feedback helps us keep improving the small details that make a difference during a game.
See what's newYour feedback helps us make LexiMint more enjoyable, one detail at a time. This patch focuses on phone typing, Ten clues hints and Crossword clues.
See what's newThis patch grew out of the many pieces of feedback you sent us while playing LexiMint. A heartfelt thank you to everyone who reported a problem, shared a question or suggested an improvement: you are helping us make…
See what's newJoin forces, share the arena or try to be the last snake standing. Four new Word Snake modes join Race, with private rooms for friends and many more words to discover on your next run.
See what's newYour reports help make every game a little clearer. This update fixes several snags in our puzzles and in sharing your next multiplayer match.
See what's newThe same words. Your own board. Your friends racing beside you. Parallel race brings multiplayer to Word Snake: share a room link and see who can complete twelve words before time runs out.
See what's newSprint is still a challenge, but now it gives you more room to think ahead. Word Snake 0.15.1 makes steering more responsive, keeps the board stable between targets and shows what comes next without lowering the…
See what's newLexiMint is picking up speed. Word Snake is the first Action game: a fast 90-second challenge where every turn matters and every letter brings the next word closer. Play the complete Sprint as a guest or sign in to…
See what's newWhat changes
See what's newWhat changes
See what's newThis patch makes every daily game easier to read and gives Names, places and things much more room for real groups.
See what's newHybrid missions now separate their word and game requirements, with independent progress for each one. Game points already earned earlier in the day still count, so completing the mission never requires replaying the…
See what's newDaily word now ends cleanly after the sixth incorrect guess. Signed-in runs show the answer and record the result, while every player can return to the library instead of leaving the run stuck in progress.
See what's newDaily games now belong permanently to their publication date. Open the new calendar to jump straight to an available day, recognize games you have already completed and see dates without a published puzzle at a glance.
See what's newIn Find the groups, solving three groups now completes the fourth automatically. Once only one possible group remains, the puzzle recognizes it by elimination and takes you straight to the result.
See what's newShop previews now show each cosmetic on a ticket colored for the Season you are about to play. The result is easier to judge and faithful to the ticket that will enter your collection.
See what's newWith v0.14.0, the standings stop being a number you have to decode. You can see what scores, who is ahead and how many points separate you from the next position. Field notes also introduces the CROWN: a permanent…
See what's newView your tickets
See what's newRead the updated game guide
See what's newv0.13.0 brings solo games into the heart of LexiMint. Return to your favourites on different days, evolve a collection shaped by the way you play, and connect separate game families through one Season circuit.
See what's newWhat changes
See what's newGuests who finish a private match now get a clear next step without interrupting play.
See what's newPrivate rooms introduce the first LexiMint game designed for groups: Names, places and things. Account players and guests can join the same match from a shared code.
See what's newWe fixed a daily objective that could ask for more distinct starting letters than LexiMint accepts. Any unfinished copy of that impossible challenge is replaced by a valid objective while preserving completed history.
See what's newCrossword returns as one compact daily puzzle, with a complete thirty-day catalog reviewed independently in English and Italian.
See what's newThe daily practice games are easier to enter on a small screen and clearer while you play.
See what's newThe public home page now completes its background first-visit work reliably after the page has loaded.
See what's newSeason transitions are now driven directly by the published schedule. LexiMint can move from practice to countdown, opening and live play without requiring a manual home-page update.
See what's newLexiMint now presents the time between seasons as a clear practice period. Daily games remain available, while seasonal progression stays closed until the next season begins.
See what's newWe have rebuilt the Games area around a smaller, carefully reviewed selection. Ten clues and Daily word remain in the daily solo rotation; formats that do not yet meet the same standard stay unavailable instead of…
See what's newThis patch focuses on the first production feedback from the minigames release: saved progress, mobile layout, clearer game flow and cleaner daily content.
See what's newThis patch cleans up several points reported during alpha testing after the minigames release, with a focus on mobile navigation, progression clarity and collection readability.
See what's newThis release adds a daily minigame area around the normal LexiMint submit loop. The games give players more ways to find words while keeping tickets, stamina, XP, INK, FOIL and objectives tied to the same core rules.
See what's newThis patch improves the reliability of collection updates after a submit.
See what's newThis patch improves clarity in two places reported during the alpha.
See what's newThis release expands the daily loop with extra objective chains, weekly and seasonal missions, and a new top tier for DAILY tickets.
See what's newThis update tunes XP, INK, FOIL and mastery pacing so the season can grow in a healthier way as more players join.
See what's newThis patch tightens several systems around rewards, collection management and live season feedback.
See what's newLexiMint now has a clearer community layer around play, events and feedback.
See what's newThis patch fixes a small group of alpha issues that could affect ticket rewards, ticket visuals, onboarding and push reminders.
See what's newLexiMint now has a daily reward loop built into the dashboard.
See what's newThis update makes the first minutes and daily loop easier to read, especially on mobile, while keeping the game systems aligned with the real season.
See what's newLexiMint now has a live season rail on the landing page and dashboard. It gives the season a pulse without exposing private or competitive-sensitive details.
See what's newThis patch addresses some feedbacks received after the v0.8.0 release: fewer repetitive submit messages, more accurate guide examples, better mobile behavior and a small XP tuning pass for early ticket rewards.
See what's newThis update focuses on the first minutes of play. LexiMint now explains tickets, minting, evolution and collection with more visual examples, clearer feedback after a submit and a stronger public home before…
See what's newThis patch improves the public pages that explain LexiMint before login. Search engines and shared links now receive clearer information about the game.
See what's newThis patch resolves a small group of alpha feedback reports around verification suggestions, mobile dashboard visibility and ticket timeline dates. Gameplay rules are unchanged.
See what's newThis patch resolves a group of alpha feedback reports around clarity, navigation and ticket rendering. The focus is on making existing surfaces behave more predictably while keeping gameplay rules unchanged.
See what's newThis hotfix cleans up a small group of notification texts and locks one secret achievement rule to its intended multiplayer behavior.
See what's newThis patch expands outside-app reminders only where they help players return to meaningful game moments. Ordinary progress stays inside the in-app bell.
See what's newThis patch tightens a few player-facing details after the language and reminder rollout. Ticket detail pages, particle cosmetics, and leaderboards should now read more consistently.
See what's newThis patch makes outside-app reminders easier to discover and clearer across desktop, Android, and iOS.
See what's newThis patch fixes a small group of alpha issues around daily mission availability, localized labels, and shared ticket visuals.
See what's newThis patch keeps deleted-account handling safer and makes changelog dates more consistent across the app. It is a small stability release after v0.7.0.
See what's newLexiMint now becomes easier to read, easier to navigate and easier to follow during the day. The headline feature is the first bilingual foundation, but this update also improves the new-player path, the Game guide,…
See what's newThis hotfix refines the Prism rim cosmetic.
See what's newThis hotfix continues the visual refinement from v0.6.9: dense pages now share a more coherent width, small cosmetic previews stay animated without covering the ticket, and horizontal filters are easier to read on…
See what's newThis hotfix refines visual details from the v0.6.9 test: word-related badges are easier to read, animated LexiPass cosmetic previews show their effects again, and the Shop has more room to breathe.
See what's newThis update closes important details before the next development cycle: EVENT tickets now reward community-completed stages more coherently, some cosmetic previews are more faithful, LexiMint social previews are more…
See what's newThis update uses the first real data from the new alpha to correct several MASTERY TRACK thresholds that were too reachable too quickly. MASTERY TRACKS are intentionally long- to very-long-term goals, and some…
See what's newThis update improves several alpha pain points: stamina purchase accessibility, more coherent notifications and small UI blockers. It also includes a fix for a secret achievement that could fail to unlock when its…
See what's newThis update makes it easier to understand how rare a MASTERY ticket is and to find achievements in the Gallery.
See what's newThis update strengthens referrals and adds controlled FOIL rewards to three long-term MASTERY TRACKS. The focus stays cosmetic: bonuses help you collect and personalize without giving competitive advantages.
See what's newThis is LexiMint's biggest update so far. Submitting words remains the center of the game, but the world around it is now much fuller: reworked ECHO, rebalanced progression, a huge achievement expansion, more…
See what's newFour small quality improvements: a wrong browser-tab title, a missing Lexicon marker, one more filter in the personal Gallery, and a small Bounty Hour anti-sniping gap.
See what's newTwo final bug fixes before we focus on upcoming balance work and new features.
See what's newThis update closes five alpha reports with fixes to ticket detail panels, the submit-form summary and Mastery Gallery filters. No new features: only cleanup and responsiveness.
See what's newThis hotfix follows the evening of 23 April 2026, when the 21:30 EMEA Bounty Hour was affected by server-side slowdowns that prevented some players from completing submissions. The server now includes auto-recovery:…
See what's newTicket detail pages now include dedicated sections that better explain each mint. DISCOVERY tickets gain contributor rankings, ECHO tickets tell you how long the word was silent, and several smaller details improve…
See what's newThis release makes access smoother. The sign-up page now offers Google, GitHub and Discord buttons aligned with login, and the login screen accepts either email or username. The login error page has been rebuilt in…
See what's newThis release fixes an incorrect behavior introduced with v0.4.0: accounts created via Google, GitHub or Discord reached handle selection correctly, but navbar links could still open other game areas before the…
See what's newQuick hotfix for a regression introduced in v0.4.0: after the release, signing up through an OAuth provider (Google, GitHub, Discord) failed silently and the account was not created. The fix restores the flow with no…
See what's newThis release revises account identity. Every player is now identified by one username, the same one shown on public profile, tickets, leaderboards and notifications. Gameplay is unchanged; the app now shows and…
See what's newA targeted fix for ticket rendering in the global and personal Gallery. During larger 3D rotations, part of the ticket and its shadow could be clipped by the grid cell boundary, especially in light theme.
See what's newA small follow-up fix release. It touches the stamina counter after submit, a couple of homepage event-card interactions, and a rebuilt contact page that now routes requests through the in-app feedback form instead of…
See what's newA small tuning release for secret achievements. Some triggered too easily during alpha, while others almost never triggered. No changes to the base game loop.
See what's newThis release closes a group of bugs around WEEKLY and ECHO tickets, DAILY timelines, Bounty Hour, and secret achievements. No new core mechanics.
See what's newThis release introduces four new event types, reorganizes how each ticket declares its identity (names, dates and weeks instead of random trigger words in notifications and previews), and closes a long list of…
See what's newThis release fixes three gameplay bugs reported during alpha (stamina, duplicate ECHO, missing LEGENDARY reward), closes a Bounty Hour anti-sniping gap, and introduces limits for very short words.
See what's newThis release reworks the profile ecosystem: main profile page, personal Gallery, public profile and navigation popover. The goal is a more coherent, readable foundation ready for future extensions.
See what's newThis release closes the third alpha feedback batch, focusing on gibberish words, correct timelines when a ticket evolves across skipped tiers, and the submit form now showing all tickets earned together while…
See what's newThis release focuses mainly on events: DIAMOND promotion is now open to all participants, not only players who participated in all four stages, and DIAMOND eligibility is visible live. At the same time the public…
See what's newThis release closes the second feedback batch collected during alpha: it adds a dedicated page for your reports, adds Mastery to the global Gallery, and fixes four mastery tracks that were not progressing.
See what's newThis release brings a full Bounty Hour rework, fixes Gallery and iPhone keyboard performance issues, and adds several quality improvements.
See what's newThis release fixes the most important issues from the first days of alpha testing: Bounty Hour, mastery progress, mobile responsiveness, word filtering, and several visual bugs reported by our very precious testers.
See what's newThe /stats page replaces the old single leaderboard with seven distinct boards: one composite board, five boards specialized around the season axes, and one cross-season board dedicated to mastery.
See what's newFrom now on, every LexiMint release has its own dedicated page written in plain language.
See what's newThis hotfix repairs a group of bugs affecting MILESTONE and DISCOVERY tickets when a season used custom thresholds instead of the defaults.
See what's newTimelines and renderers now respect the active season thresholds.
See what's newThis release combines urgent fixes with an important Bounty Hour refactor.
See what's newFixed a bug where email verification and password reset links pointed to localhost:3000 instead of leximint.net when sent from production.
See what's new