LexiMint
LM
GamesStatsShop
Sign in
Loading
LexiMint

The seasonal word game where discoveries become tickets.

v0.25.2 · ALPHA© 2026 LexiMint

Explore

Game guideGamesGalleryLeaderboardsChangelog

Legal

Privacy policyTerms of serviceCookies policyContact us
  • Home
  • Games
  • Gallery
  • Shop
  • Sign in

      Changelog

      Every published release of LexiMint, in plain language. What landed, what got fixed, what changed for you.

      v0.25.019 Oct 2026, 09:50

      Who is the impostor?

      #v0.25.0

      Impostor arrives, a party game with hidden roles to play in a room. The other room games are also clearer to follow and more comfortable to use, especially on a phone.

      See what's new
      Released 19 Oct 2026, 09:50LexiMint · v0.25.0
      v0.24.117 Oct 2026, 10:52

      Spanish, guests on the leaderboard and more polished tickets

      #v0.24.1

      New

      See what's new
      Released 17 Oct 2026, 10:52LexiMint · v0.24.1
      v0.24.015 Oct 2026, 04:22

      Letter pool and Word bluff

      #v0.24.0

      Letter pool arrives, a daily puzzle to solve with seven letters, and Word bluff, a game to play in a room with friends where you make up definitions. With them come two new themes, Aurora and Forest, and a few…

      See what's new
      Released 15 Oct 2026, 04:22LexiMint · v0.24.0
      v0.23.111 Oct 2026, 07:48

      Clearer hints and a few touch-ups

      #v0.23.1

      New

      See what's new
      Released 11 Oct 2026, 07:48LexiMint · v0.23.1
      v0.23.010 Oct 2026, 00:39

      Lexy explains LexiMint

      #v0.23.0

      Meet Lexy, the little square of the LexiMint logo: in a series of short videos she explains the game, the tickets and every minigame.

      See what's new
      Released 10 Oct 2026, 00:39LexiMint · v0.23.0
      v0.22.27 Oct 2026, 17:51

      A welcome reward for invitations and a more precise Word trail

      #v0.22.2

      Players who join with an invitation get a welcome reward, Word trail recognises traced words better and auto-send for daily puzzles sends all your words together.

      See what's new
      Released 7 Oct 2026, 17:51LexiMint · v0.22.2
      v0.22.17 Oct 2026, 13:48

      Past-day leaderboards and an easier LexiPass

      #v0.22.1

      Puzzles of past days now enter their day's leaderboard, the LexiPass can be claimed in one go, and rewards, games and texts are clearer.

      See what's new
      Released 7 Oct 2026, 13:48LexiMint · v0.22.1
      v0.22.06 Oct 2026, 18:21

      LexiMint now speaks Spanish too

      #v0.22.0

      From today you can play LexiMint in Spanish too: menus, the Game guide, missions and messages. And Spanish speakers find their own words in Word rain, Word snake, Names, places and things, and One of a clue, on their…

      See what's new
      Released 6 Oct 2026, 18:21LexiMint · v0.22.0
      v0.21.64 Oct 2026, 08:21

      Last one standing: the winner keeps playing

      #v0.21.6

      In Last one standing the winner keeps playing for points. Word rain tells you when the connection is unstable, PUZZLE tickets show the tiers you can no longer reach, and the tour for new players is shorter.

      See what's new
      Released 4 Oct 2026, 08:21LexiMint · v0.21.6
      v0.21.53 Oct 2026, 14:41

      A clearer top bar on narrow screens

      #v0.21.5

      On a computer with a narrow window, the top bar keeps the section names longer and, when it runs out of room, shows them as soon as you hover.

      See what's new
      Released 3 Oct 2026, 14:41LexiMint · v0.21.5
      v0.21.42 Oct 2026, 22:03

      Crosswords and Word climbs reviewed

      #v0.21.4

      We reviewed the upcoming Crosswords and Word climbs, in English and Italian.

      See what's new
      Released 2 Oct 2026, 22:03LexiMint · v0.21.4
      v0.21.32 Oct 2026, 13:24

      A daily leaderboard for every puzzle

      #v0.21.3

      Ten clues, Daily word, Word climb, Find the groups and Crossword now have their daily leaderboard, like Hidden phrase. Each one counts what the game asks of you: fewer is better.

      See what's new
      Released 2 Oct 2026, 13:24LexiMint · v0.21.3
      v0.21.22 Oct 2026, 06:09

      Your Season words in pages, clearer phases in rooms

      #v0.21.2

      Your Season words, in your collection, come in pages, with a search and the "Your discovery" filter. Choosing tickets for a showcase or an album has new filters for ECHO and MILESTONE. In rooms you no longer miss the…

      See what's new
      Released 2 Oct 2026, 06:09LexiMint · v0.21.2
      v0.21.11 Oct 2026, 12:26

      Word snake gets a daily challenge, clearer leaderboards

      #v0.21.1

      Word snake has a daily challenge, the same for everyone. The leaderboards of every game follow the same rules: each day's challenge, and records for the Season or all time. Every game starts and ends the same way, and…

      See what's new
      Released 1 Oct 2026, 12:26LexiMint · v0.21.1
      v0.21.030 Sep 2026, 12:12

      Word rain and One of a clue: two new games

      #v0.21.0

      Two new games arrive. Word rain is an arcade game to play alone, with a daily rain that is the same for everyone, or together in rooms. One of a clue is a team game for rooms, where a one-word clue has to be enough.

      See what's new
      Released 30 Sep 2026, 12:12LexiMint · v0.21.0
      v0.20.927 Sep 2026, 17:13

      Phones, emails in your language and faster group games

      #v0.20.9

      Thanks to your reports, the new interface works better on phones, tickets with animated cosmetics are smoother, emails arrive in your language and Names, places and things is faster in large groups.

      See what's new
      Released 27 Sep 2026, 17:13LexiMint · v0.20.9
      v0.20.025 Sep 2026, 16:29

      LexiMint, redesigned in your colors

      #v0.20.0

      0.20.0 is the largest interface update LexiMint has ever had: every page, from the dashboard to the games, from the Gallery and the Shop to your profile, is rebuilt on the same components and the same layouts. The…

      See what's new
      Released 25 Sep 2026, 16:29LexiMint · v0.20.0
      v0.19.220 Sep 2026, 18:57

      Ticket improvements

      #v0.19.2

      Thanks to your reports, ticket details are now clearer and cosmetic animations require less rendering work.

      See what's new
      Released 20 Sep 2026, 18:57LexiMint · v0.19.2
      v0.19.120 Sep 2026, 09:23

      Minigame fixes

      #v0.19.1

      Thanks to your reports, we have improved Word trail, word submissions to LexiMint and stamina updates.

      See what's new
      Released 20 Sep 2026, 09:23LexiMint · v0.19.1
      v0.19.016 Sep 2026, 11:36

      Word trail

      #v0.19.0

      Meet Word trail, LexiMint's new arcade game: you have two minutes to connect letters on a 5×5 grid and find as many words as you can. Drag or tap adjacent tiles, including diagonals.

      See what's new
      Released 16 Sep 2026, 11:36LexiMint · v0.19.0
      v0.18.316 Sep 2026, 09:45

      Word and ticket balance

      #v0.18.3

      The first weeks of Field notes showed that players explore many different words without repeating the same ones dozens of times. We have lowered verification and progression thresholds, recovering eligible progress…

      See what's new
      Released 16 Sep 2026, 09:45LexiMint · v0.18.3
      v0.18.215 Sep 2026, 11:13

      Minigame fixes

      #v0.18.2

      This patch fixes issues reported in the minigames. Thanks to everyone who helped us identify them.

      See what's new
      Released 15 Sep 2026, 11:13LexiMint · v0.18.2
      v0.18.115 Sep 2026, 08:50

      Small fixes, fewer interruptions

      #v0.18.1

      Your feedback helps make LexiMint better. This patch focuses on automatic submissions, navigation and readability during play.

      See what's new
      Released 15 Sep 2026, 08:50LexiMint · v0.18.1
      v0.18.014 Sep 2026, 00:09

      One phrase. How many moves?

      #v0.18.0

      A small clue. A whole phrase waiting to be discovered. Meet Hidden phrase, LexiMint's new daily puzzle.

      See what's new
      Released 14 Sep 2026, 00:09LexiMint · v0.18.0
      v0.17.611 Sep 2026, 23:26

      More room to play

      #v0.17.6

      Your feedback helps us keep improving the small details that make a difference during a game.

      See what's new
      Released 11 Sep 2026, 23:26LexiMint · v0.17.6
      v0.17.211 Sep 2026, 08:45

      Bug fixes

      #v0.17.2

      Your feedback helps us make LexiMint more enjoyable, one detail at a time. This patch focuses on phone typing, Ten clues hints and Crossword clues.

      See what's new
      Released 11 Sep 2026, 08:45LexiMint · v0.17.2
      v0.17.110 Sep 2026, 16:03

      Gold within reach, stamina in your hands

      #v0.17.1

      This patch grew out of the many pieces of feedback you sent us while playing LexiMint. A heartfelt thank you to everyone who reported a problem, shared a question or suggested an improvement: you are helping us make…

      See what's new
      Released 10 Sep 2026, 16:03LexiMint · v0.17.1
      v0.17.010 Sep 2026, 08:13

      Word Snake, more ways to play together

      #v0.17.0

      Join forces, share the arena or try to be the last snake standing. Four new Word Snake modes join Race, with private rooms for friends and many more words to discover on your next run.

      See what's new
      Released 10 Sep 2026, 08:13LexiMint · v0.17.0
      v0.16.17 Sep 2026, 22:57

      Small fixes, smoother puzzles

      #v0.16.1

      Your reports help make every game a little clearer. This update fixes several snags in our puzzles and in sharing your next multiplayer match.

      See what's new
      Released 7 Sep 2026, 22:57LexiMint · v0.16.1
      v0.16.07 Sep 2026, 21:31

      Word Snake goes multiplayer

      #v0.16.0

      The same words. Your own board. Your friends racing beside you. Parallel race brings multiplayer to Word Snake: share a room link and see who can complete twelve words before time runs out.

      See what's new
      Released 7 Sep 2026, 21:31LexiMint · v0.16.0
      v0.15.16 Sep 2026, 18:09

      Word Snake finds its rhythm

      #v0.15.1

      Sprint is still a challenge, but now it gives you more room to think ahead. Word Snake 0.15.1 makes steering more responsive, keeps the board stable between targets and shows what comes next without lowering the…

      See what's new
      Released 6 Sep 2026, 18:09LexiMint · v0.15.1
      v0.15.06 Sep 2026, 07:59

      Word Snake springs into action

      #v0.15.0

      LexiMint is picking up speed. Word Snake is the first Action game: a fast 90-second challenge where every turn matters and every letter brings the next word closer. Play the complete Sprint as a guest or sign in to…

      See what's new
      Released 6 Sep 2026, 07:59LexiMint · v0.15.0
      v0.14.125 Sep 2026, 13:40

      More consistent hints

      #v0.14.12

      What changes

      See what's new
      Released 5 Sep 2026, 13:40LexiMint · v0.14.12
      v0.14.115 Sep 2026, 01:29

      More help, fewer repeated submissions

      #v0.14.11

      What changes

      See what's new
      Released 5 Sep 2026, 01:29LexiMint · v0.14.11
      v0.14.102 Sep 2026, 15:12

      Clearer games, more flexible tables

      #v0.14.10

      This patch makes every daily game easier to read and gives Names, places and things much more room for real groups.

      See what's new
      Released 2 Sep 2026, 15:12LexiMint · v0.14.10
      v0.14.931 Aug 2026, 22:22

      Clearer missions, reliable results

      #v0.14.9

      Hybrid missions now separate their word and game requirements, with independent progress for each one. Game points already earned earlier in the day still count, so completing the mission never requires replaying the…

      See what's new
      Released 31 Aug 2026, 22:22LexiMint · v0.14.9
      v0.14.727 Aug 2026, 22:04

      Every game has an ending

      #v0.14.7

      Daily word now ends cleanly after the sixth incorrect guess. Signed-in runs show the answer and record the result, while every player can return to the library instead of leaving the run stuck in progress.

      See what's new
      Released 27 Aug 2026, 22:04LexiMint · v0.14.7
      v0.14.627 Aug 2026, 13:34

      Every day has its own game

      #v0.14.6

      Daily games now belong permanently to their publication date. Open the new calendar to jump straight to an available day, recognize games you have already completed and see dates without a published puzzle at a glance.

      See what's new
      Released 27 Aug 2026, 13:34LexiMint · v0.14.6
      v0.14.426 Aug 2026, 20:51

      The last group falls into place

      #v0.14.4

      In Find the groups, solving three groups now completes the fourth automatically. Once only one possible group remains, the puzzle recognizes it by elimination and takes you straight to the result.

      See what's new
      Released 26 Aug 2026, 20:51LexiMint · v0.14.4
      v0.14.326 Aug 2026, 15:08

      Your cosmetic, on the right ticket

      #v0.14.3

      Shop previews now show each cosmetic on a ticket colored for the Season you are about to play. The result is easier to judge and faithful to the ticket that will enter your collection.

      See what's new
      Released 26 Aug 2026, 15:08LexiMint · v0.14.3
      v0.14.026 Aug 2026, 10:12

      The race for the CROWN

      #v0.14.0

      With v0.14.0, the standings stop being a number you have to decode. You can see what scores, who is ahead and how many points separate you from the next position. Field notes also introduces the CROWN: a permanent…

      See what's new
      Released 26 Aug 2026, 10:12LexiMint · v0.14.0
      v0.13.225 Aug 2026, 11:21

      Tickets that tell their story

      #v0.13.2

      View your tickets

      See what's new
      Released 25 Aug 2026, 11:21LexiMint · v0.13.2
      v0.13.125 Aug 2026, 08:01

      Daily without hidden rules

      #v0.13.1

      Read the updated game guide

      See what's new
      Released 25 Aug 2026, 08:01LexiMint · v0.13.1
      v0.13.024 Aug 2026, 16:27

      Games become collectibles

      #v0.13.0

      v0.13.0 brings solo games into the heart of LexiMint. Return to your favourites on different days, evolve a collection shaped by the way you play, and connect separate game families through one Season circuit.

      See what's new
      Released 24 Aug 2026, 16:27LexiMint · v0.13.0
      v0.12.223 Aug 2026, 11:55

      Clearer rounds

      #v0.12.2

      What changes

      See what's new
      Released 23 Aug 2026, 11:55LexiMint · v0.12.2
      v0.12.120 Aug 2026, 10:52

      A better next step after a match

      #v0.12.1

      Guests who finish a private match now get a clear next step without interrupting play.

      See what's new
      Released 20 Aug 2026, 10:52LexiMint · v0.12.1
      v0.12.019 Aug 2026, 13:05

      Rooms for playing together

      #v0.12.0

      Private rooms introduce the first LexiMint game designed for groups: Names, places and things. Account players and guests can join the same match from a shared code.

      See what's new
      Released 19 Aug 2026, 13:05LexiMint · v0.12.0
      v0.11.918 Aug 2026, 07:54

      Fair objectives

      #v0.11.9

      We fixed a daily objective that could ask for more distinct starting letters than LexiMint accepts. Any unfinished copy of that impossible challenge is replaced by a valid objective while preserving completed history.

      See what's new
      Released 18 Aug 2026, 07:54LexiMint · v0.11.9
      v0.11.817 Aug 2026, 14:47

      The new daily Crossword

      #v0.11.8

      Crossword returns as one compact daily puzzle, with a complete thirty-day catalog reviewed independently in English and Italian.

      See what's new
      Released 17 Aug 2026, 14:47LexiMint · v0.11.8
      v0.11.722 Jul 2026, 13:58

      Cleaner challenges and sharper clues

      #v0.11.7

      The daily practice games are easier to enter on a small screen and clearer while you play.

      See what's new
      Released 22 Jul 2026, 13:58LexiMint · v0.11.7
      v0.11.622 Jul 2026, 11:19

      A more reliable first visit

      #v0.11.6

      The public home page now completes its background first-visit work reliably after the page has loaded.

      See what's new
      Released 22 Jul 2026, 11:19LexiMint · v0.11.6
      v0.11.522 Jul 2026, 10:39

      Seasons without surprises

      #v0.11.5

      Season transitions are now driven directly by the published schedule. LexiMint can move from practice to countdown, opening and live play without requiring a manual home-page update.

      See what's new
      Released 22 Jul 2026, 10:39LexiMint · v0.11.5
      v0.11.414 Jul 2026, 17:36

      Between seasons

      #v0.11.4

      LexiMint now presents the time between seasons as a clear practice period. Daily games remain available, while seasonal progression stays closed until the next season begins.

      See what's new
      Released 14 Jul 2026, 17:36LexiMint · v0.11.4
      v0.11.311 Jul 2026, 16:19

      Quality before quantity

      #v0.11.3

      We have rebuilt the Games area around a smaller, carefully reviewed selection. Ten clues and Daily word remain in the daily solo rotation; formats that do not yet meet the same standard stay unavailable instead of…

      See what's new
      Released 11 Jul 2026, 16:19LexiMint · v0.11.3
      v0.11.23 Jul 2026, 23:50

      More reliable minigames

      #v0.11.2

      This patch focuses on the first production feedback from the minigames release: saved progress, mobile layout, clearer game flow and cleaner daily content.

      See what's new
      Released 3 Jul 2026, 23:50LexiMint · v0.11.2
      v0.11.12 Jul 2026, 20:27

      Mobile stability and clearer progress

      #v0.11.1

      This patch cleans up several points reported during alpha testing after the minigames release, with a focus on mobile navigation, progression clarity and collection readability.

      See what's new
      Released 2 Jul 2026, 20:27LexiMint · v0.11.1
      v0.11.02 Jul 2026, 16:47

      Daily minigames inside LexiMint

      #v0.11.0

      This release adds a daily minigame area around the normal LexiMint submit loop. The games give players more ways to find words while keeping tickets, stamina, XP, INK, FOIL and objectives tied to the same core rules.

      See what's new
      Released 2 Jul 2026, 16:47LexiMint · v0.11.0
      v0.10.216 Jun 2026, 21:06

      More reliable collection updates

      #v0.10.2

      This patch improves the reliability of collection updates after a submit.

      See what's new
      Released 16 Jun 2026, 21:06LexiMint · v0.10.2
      v0.10.116 Jun 2026, 17:52

      Clearer prestige and objective wording

      #v0.10.1

      This patch improves clarity in two places reported during the alpha.

      See what's new
      Released 16 Jun 2026, 17:52LexiMint · v0.10.1
      v0.10.013 Jun 2026, 01:39

      More objectives and DAILY DIAMOND tickets

      #v0.10.0

      This release expands the daily loop with extra objective chains, weekly and seasonal missions, and a new top tier for DAILY tickets.

      See what's new
      Released 13 Jun 2026, 01:39LexiMint · v0.10.0
      v0.9.311 Jun 2026, 20:19

      Season balance update

      #v0.9.3

      This update tunes XP, INK, FOIL and mastery pacing so the season can grow in a healthier way as more players join.

      See what's new
      Released 11 Jun 2026, 20:19LexiMint · v0.9.3
      v0.9.19 Jun 2026, 09:40

      Bug fixes and improvements

      #v0.9.1

      This patch tightens several systems around rewards, collection management and live season feedback.

      See what's new
      Released 9 Jun 2026, 09:40LexiMint · v0.9.1
      v0.9.03 Jun 2026, 22:16

      Join the official LexiMint Discord server

      #v0.9.0

      LexiMint now has a clearer community layer around play, events and feedback.

      See what's new
      Released 3 Jun 2026, 22:16LexiMint · v0.9.0
      v0.8.53 Jun 2026, 12:17

      Alpha fixes

      #v0.8.5

      This patch fixes a small group of alpha issues that could affect ticket rewards, ticket visuals, onboarding and push reminders.

      See what's new
      Released 3 Jun 2026, 12:17LexiMint · v0.8.5
      v0.8.431 May 2026, 10:46

      Daily reward

      #v0.8.4

      LexiMint now has a daily reward loop built into the dashboard.

      See what's new
      Released 31 May 2026, 10:46LexiMint · v0.8.4
      v0.8.328 May 2026, 22:56

      Clearer and easier to play

      #v0.8.3

      This update makes the first minutes and daily loop easier to read, especially on mobile, while keeping the game systems aligned with the real season.

      See what's new
      Released 28 May 2026, 22:56LexiMint · v0.8.3
      v0.8.227 May 2026, 22:10

      The season now feels alive

      #v0.8.2

      LexiMint now has a live season rail on the landing page and dashboard. It gives the season a pulse without exposing private or competitive-sensitive details.

      See what's new
      Released 27 May 2026, 22:10LexiMint · v0.8.2
      v0.8.121 May 2026, 23:24

      Stability and clarity after the first post-v0.8.0 feedbacks

      #v0.8.1

      This patch addresses some feedbacks received after the v0.8.0 release: fewer repetitive submit messages, more accurate guide examples, better mobile behavior and a small XP tuning pass for early ticket rewards.

      See what's new
      Released 21 May 2026, 23:24LexiMint · v0.8.1
      v0.8.021 May 2026, 18:13

      LexiMint shows the value of tickets more clearly

      #v0.8.0

      This update focuses on the first minutes of play. LexiMint now explains tickets, minting, evolution and collection with more visual examples, clearer feedback after a submit and a stronger public home before…

      See what's new
      Released 21 May 2026, 18:13LexiMint · v0.8.0
      v0.7.919 May 2026, 17:03

      Easier public discovery for LexiMint

      #v0.7.9

      This patch improves the public pages that explain LexiMint before login. Search engines and shared links now receive clearer information about the game.

      See what's new
      Released 19 May 2026, 17:03LexiMint · v0.7.9
      v0.7.817 May 2026, 10:30

      Clearer suggestions and LexiPass progress

      #v0.7.8

      This patch resolves a small group of alpha feedback reports around verification suggestions, mobile dashboard visibility and ticket timeline dates. Gameplay rules are unchanged.

      See what's new
      Released 17 May 2026, 10:30LexiMint · v0.7.8
      v0.7.717 May 2026, 09:06

      Alpha stability and clearer details

      #v0.7.7

      This patch resolves a group of alpha feedback reports around clarity, navigation and ticket rendering. The focus is on making existing surfaces behave more predictably while keeping gameplay rules unchanged.

      See what's new
      Released 17 May 2026, 09:06LexiMint · v0.7.7
      v0.7.616 May 2026, 19:38

      Cleaner notifications

      #v0.7.6

      This hotfix cleans up a small group of notification texts and locks one secret achievement rule to its intended multiplayer behavior.

      See what's new
      Released 16 May 2026, 19:38LexiMint · v0.7.6
      v0.7.516 May 2026, 18:31

      More useful reminders, less noise

      #v0.7.5

      This patch expands outside-app reminders only where they help players return to meaningful game moments. Ordinary progress stays inside the in-app bell.

      See what's new
      Released 16 May 2026, 18:31LexiMint · v0.7.5
      v0.7.416 May 2026, 14:19

      Clearer ticket details and leaderboards

      #v0.7.4

      This patch tightens a few player-facing details after the language and reminder rollout. Ticket detail pages, particle cosmetics, and leaderboards should now read more consistently.

      See what's new
      Released 16 May 2026, 14:19LexiMint · v0.7.4
      v0.7.315 May 2026, 13:09

      Clearer outside-app reminders

      #v0.7.3

      This patch makes outside-app reminders easier to discover and clearer across desktop, Android, and iOS.

      See what's new
      Released 15 May 2026, 13:09LexiMint · v0.7.3
      v0.7.215 May 2026, 09:54

      Available missions and truer ticket visuals

      #v0.7.2

      This patch fixes a small group of alpha issues around daily mission availability, localized labels, and shared ticket visuals.

      See what's new
      Released 15 May 2026, 09:54LexiMint · v0.7.2
      v0.7.115 May 2026, 09:54

      Account cleanup and changelog dates

      #v0.7.1

      This patch keeps deleted-account handling safer and makes changelog dates more consistent across the app. It is a small stability release after v0.7.0.

      See what's new
      Released 15 May 2026, 09:54LexiMint · v0.7.1
      v0.7.014 May 2026, 16:59

      LexiMint speaks your language and reminds you when it matters

      #v0.7.0

      LexiMint now becomes easier to read, easier to navigate and easier to follow during the day. The headline feature is the first bilingual foundation, but this update also improves the new-player path, the Game guide,…

      See what's new
      Released 14 May 2026, 16:59LexiMint · v0.7.0
      v0.6.1213 May 2026, 15:00

      More readable Prism rim

      #v0.6.12

      This hotfix refines the Prism rim cosmetic.

      See what's new
      Released 13 May 2026, 15:00LexiMint · v0.6.12
      v0.6.1113 May 2026, 13:49

      More room for collections

      #v0.6.11

      This hotfix continues the visual refinement from v0.6.9: dense pages now share a more coherent width, small cosmetic previews stay animated without covering the ticket, and horizontal filters are easier to read on…

      See what's new
      Released 13 May 2026, 13:49LexiMint · v0.6.11
      v0.6.1013 May 2026, 13:12

      Clearer badges and livelier cosmetic previews

      #v0.6.10

      This hotfix refines visual details from the v0.6.9 test: word-related badges are easier to read, animated LexiPass cosmetic previews show their effects again, and the Shop has more room to breathe.

      See what's new
      Released 13 May 2026, 13:12LexiMint · v0.6.10
      v0.6.913 May 2026, 11:57

      Better-balanced events and more coherent previews

      #v0.6.9

      This update closes important details before the next development cycle: EVENT tickets now reward community-completed stages more coherently, some cosmetic previews are more faithful, LexiMint social previews are more…

      See what's new
      Released 13 May 2026, 11:57LexiMint · v0.6.9
      v0.6.813 May 2026, 07:49

      MASTERY TRACK: more stable thresholds

      #v0.6.8

      This update uses the first real data from the new alpha to correct several MASTERY TRACK thresholds that were too reachable too quickly. MASTERY TRACKS are intentionally long- to very-long-term goals, and some…

      See what's new
      Released 13 May 2026, 07:49LexiMint · v0.6.8
      v0.6.712 May 2026, 15:37

      Stamina, notifications and alpha stability

      #v0.6.7

      This update improves several alpha pain points: stamina purchase accessibility, more coherent notifications and small UI blockers. It also includes a fix for a secret achievement that could fail to unlock when its…

      See what's new
      Released 12 May 2026, 15:37LexiMint · v0.6.7
      v0.6.69 May 2026, 16:06

      Mastery: global rarity and achievement search

      #v0.6.6

      This update makes it easier to understand how rare a MASTERY ticket is and to find achievements in the Gallery.

      See what's new
      Released 9 May 2026, 16:06LexiMint · v0.6.6
      v0.6.49 May 2026, 14:24

      Referrals and FOIL rewards for some mastery tracks

      #v0.6.4

      This update strengthens referrals and adds controlled FOIL rewards to three long-term MASTERY TRACKS. The focus stays cosmetic: bonuses help you collect and personalize without giving competitive advantages.

      See what's new
      Released 9 May 2026, 14:24LexiMint · v0.6.4
      v0.6.07 May 2026, 20:58

      Achievement expansion, cosmetics, progression and much more

      #v0.6.0

      This is LexiMint's biggest update so far. Submitting words remains the center of the game, but the world around it is now much fuller: reworked ECHO, rebalanced progression, a huge achievement expansion, more…

      See what's new
      Released 7 May 2026, 20:58LexiMint · v0.6.0
      v0.5.824 Apr 2026, 12:16

      Small Lexicon, profile and anti-sniping improvements

      #v0.5.8

      Four small quality improvements: a wrong browser-tab title, a missing Lexicon marker, one more filter in the personal Gallery, and a small Bounty Hour anti-sniping gap.

      See what's new
      Released 24 Apr 2026, 12:16LexiMint · v0.5.8
      v0.5.624 Apr 2026, 09:27

      Daily mission bug fixes and ECHO limit

      #v0.5.6

      Two final bug fixes before we focus on upcoming balance work and new features.

      See what's new
      Released 24 Apr 2026, 09:27LexiMint · v0.5.6
      v0.5.324 Apr 2026, 07:34

      Ticket panel and Mastery Gallery fixes

      #v0.5.3

      This update closes five alpha reports with fixes to ticket detail panels, the submit-form summary and Mastery Gallery filters. No new features: only cleanup and responsiveness.

      See what's new
      Released 24 Apr 2026, 07:34LexiMint · v0.5.3
      v0.5.224 Apr 2026, 06:28

      Load stability and Bounty Hour EMEA recovery for 23 April

      #v0.5.2

      This hotfix follows the evening of 23 April 2026, when the 21:30 EMEA Bounty Hour was affected by server-side slowdowns that prevented some players from completing submissions. The server now includes auto-recovery:…

      See what's new
      Released 24 Apr 2026, 06:28LexiMint · v0.5.2
      v0.5.023 Apr 2026, 17:17

      Richer, more narrative ticket detail pages

      #v0.5.0

      Ticket detail pages now include dedicated sections that better explain each mint. DISCOVERY tickets gain contributor rankings, ECHO tickets tell you how long the word was silent, and several smaller details improve…

      See what's new
      Released 23 Apr 2026, 17:17LexiMint · v0.5.0
      v0.4.321 Apr 2026, 16:45

      More flexible login and new sign-up options

      #v0.4.3

      This release makes access smoother. The sign-up page now offers Google, GitHub and Discord buttons aligned with login, and the login screen accepts either email or username. The login error page has been rebuilt in…

      See what's new
      Released 21 Apr 2026, 16:45LexiMint · v0.4.3
      v0.4.221 Apr 2026, 16:39

      Choosing a handle is now truly mandatory

      #v0.4.2

      This release fixes an incorrect behavior introduced with v0.4.0: accounts created via Google, GitHub or Discord reached handle selection correctly, but navbar links could still open other game areas before the…

      See what's new
      Released 21 Apr 2026, 16:39LexiMint · v0.4.2
      v0.4.121 Apr 2026, 16:38

      Google, GitHub and Discord sign-up restored

      #v0.4.1

      Quick hotfix for a regression introduced in v0.4.0: after the release, signing up through an OAuth provider (Google, GitHub, Discord) failed silently and the account was not created. The fix restores the flow with no…

      See what's new
      Released 21 Apr 2026, 16:38LexiMint · v0.4.1
      v0.4.021 Apr 2026, 10:45

      One identity: your username is your handle

      #v0.4.0

      This release revises account identity. Every player is now identified by one username, the same one shown on public profile, tickets, leaderboards and notifications. Gameplay is unchanged; the app now shows and…

      See what's new
      Released 21 Apr 2026, 10:45LexiMint · v0.4.0
      v0.3.421 Apr 2026, 08:30

      Gallery: ticket rotation and shadows are whole again

      #v0.3.4

      A targeted fix for ticket rendering in the global and personal Gallery. During larger 3D rotations, part of the ticket and its shadow could be clipped by the grid cell boundary, especially in light theme.

      See what's new
      Released 21 Apr 2026, 08:30LexiMint · v0.3.4
      v0.3.321 Apr 2026, 07:10

      Stamina, events and contact page fixes

      #v0.3.3

      A small follow-up fix release. It touches the stamina counter after submit, a couple of homepage event-card interactions, and a rebuilt contact page that now routes requests through the in-app feedback form instead of…

      See what's new
      Released 21 Apr 2026, 07:10LexiMint · v0.3.3
      v0.3.220 Apr 2026, 14:41

      Secret achievement balance tuning

      #v0.3.2

      A small tuning release for secret achievements. Some triggered too easily during alpha, while others almost never triggered. No changes to the base game loop.

      See what's new
      Released 20 Apr 2026, 14:41LexiMint · v0.3.2
      v0.3.120 Apr 2026, 13:13

      Fixes for tickets, timers and secret achievements

      #v0.3.1

      This release closes a group of bugs around WEEKLY and ECHO tickets, DAILY timelines, Bounty Hour, and secret achievements. No new core mechanics.

      See what's new
      Released 20 Apr 2026, 13:13LexiMint · v0.3.1
      v0.3.017 Apr 2026, 15:16

      Three new event types, unique ticket identity and cascading fixes

      #v0.3.0

      This release introduces four new event types, reorganizes how each ticket declares its identity (names, dates and weeks instead of random trigger words in notifications and previews), and closes a long list of…

      See what's new
      Released 17 Apr 2026, 15:16LexiMint · v0.3.0
      v0.2.1316 Apr 2026, 17:17

      Minimum word length, correct stamina, Bounty anti-sniping, ECHO and LEGENDARY fixes

      #v0.2.13

      This release fixes three gameplay bugs reported during alpha (stamina, duplicate ECHO, missing LEGENDARY reward), closes a Bounty Hour anti-sniping gap, and introduces limits for very short words.

      See what's new
      Released 16 Apr 2026, 17:17LexiMint · v0.2.13
      v0.2.1216 Apr 2026, 10:14

      Profile reworked, personal Gallery with three tabs and My words

      #v0.2.12

      This release reworks the profile ecosystem: main profile page, personal Gallery, public profile and navigation popover. The goal is a more coherent, readable foundation ready for future extensions.

      See what's new
      Released 16 Apr 2026, 10:14LexiMint · v0.2.12
      v0.2.1116 Apr 2026, 07:41

      Gibberish word fixes, correct timelines and ticket history below submit

      #v0.2.11

      This release closes the third alpha feedback batch, focusing on gibberish words, correct timelines when a ticket evolves across skipped tiers, and the submit form now showing all tickets earned together while…

      See what's new
      Released 16 Apr 2026, 07:41LexiMint · v0.2.11
      v0.2.1015 Apr 2026, 14:44

      Reworked events, live DIAMOND ranking, richer Gallery and sharper Lexicon

      #v0.2.10

      This release focuses mainly on events: DIAMOND promotion is now open to all participants, not only players who participated in all four stages, and DIAMOND eligibility is visible live. At the same time the public…

      See what's new
      Released 15 Apr 2026, 14:44LexiMint · v0.2.10
      v0.2.914 Apr 2026, 20:18

      Feedback hub, bad-word reports, Mastery Gallery and event/Bounty fixes

      #v0.2.9

      This release closes the second feedback batch collected during alpha: it adds a dedicated page for your reports, adds Mastery to the global Gallery, and fixes four mastery tracks that were not progressing.

      See what's new
      Released 14 Apr 2026, 20:18LexiMint · v0.2.9
      v0.2.813 Apr 2026, 22:27

      Bounty Hour rework, smoother Gallery, responsive iPhone keyboard and more

      #v0.2.8

      This release brings a full Bounty Hour rework, fixes Gallery and iPhone keyboard performance issues, and adds several quality improvements.

      See what's new
      Released 13 Apr 2026, 22:27LexiMint · v0.2.8
      v0.2.512 Apr 2026, 22:35

      Alpha feedback fixes from 11 April 2026

      #v0.2.5

      This release fixes the most important issues from the first days of alpha testing: Bounty Hour, mastery progress, mobile responsiveness, word filtering, and several visual bugs reported by our very precious testers.

      See what's new
      Released 12 Apr 2026, 22:35LexiMint · v0.2.5
      v0.2.411 Apr 2026, 17:14

      Seven /stats leaderboards: Season Crown and Hall of Mastery

      #v0.2.4

      The /stats page replaces the old single leaderboard with seven distinct boards: one composite board, five boards specialized around the season axes, and one cross-season board dedicated to mastery.

      See what's new
      Released 11 Apr 2026, 17:14LexiMint · v0.2.4
      v0.2.311 Apr 2026, 14:27

      New public changelog page

      #v0.2.3

      From now on, every LexiMint release has its own dedicated page written in plain language.

      See what's new
      Released 11 Apr 2026, 14:27LexiMint · v0.2.3
      v0.2.211 Apr 2026, 14:25

      Milestone tiers: colors and filters now follow the season

      #v0.2.2

      This hotfix repairs a group of bugs affecting MILESTONE and DISCOVERY tickets when a season used custom thresholds instead of the defaults.

      See what's new
      Released 11 Apr 2026, 14:25LexiMint · v0.2.2
      v0.2.111 Apr 2026, 13:34

      Timeline and DISCOVERY/MILESTONE renderer fixes

      #v0.2.1

      Timelines and renderers now respect the active season thresholds.

      See what's new
      Released 11 Apr 2026, 13:34LexiMint · v0.2.1
      v0.2.011 Apr 2026, 12:14

      Bounty Hour and other fixes

      #v0.2.0

      This release combines urgent fixes with an important Bounty Hour refactor.

      See what's new
      Released 11 Apr 2026, 12:14LexiMint · v0.2.0
      v0.1.47 Apr 2026, 18:45

      Email bug fix

      #v0.1.4

      Fixed a bug where email verification and password reset links pointed to localhost:3000 instead of leximint.net when sent from production.

      See what's new
      Released 7 Apr 2026, 18:45LexiMint · v0.1.4