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LexiMint

A seasonal word discovery game. Find words, collect rare tickets, climb the leaderboard.

v0.7.9 · ALPHA
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      Changelog

      Every published release of LexiMint, in plain language. What landed, what got fixed, what changed for you.

      v0.7.919 May 2026, 17:03

      Easier public discovery for LexiMint

      #v0.7.9

      What changes

      This patch improves the public pages that explain LexiMint before login. Search engines and shared links now receive clearer information about the game.

      Improved

      • Public pages: titles, descriptions and social preview data are clearer across the main public surfaces.
      • Logged-out home: the opening explanation now describes the core loop more directly before the quick how-to cards.
      • Public index: official public pages, public profiles, public albums and published changelogs are now easier for search engines to discover.

      Notes

      • Account pages, private profile areas, admin pages and protected game surfaces remain excluded from public indexing.
      Released 19 May 2026, 17:03
      v0.7.817 May 2026, 10:30

      Clearer suggestions and LexiPass progress

      #v0.7.8

      What changes

      This patch resolves a small group of alpha feedback reports around verification suggestions, mobile dashboard visibility and ticket timeline dates. Gameplay rules are unchanged.

      Fixed

      • Ticket timelines: stage dates now follow the selected language format.
      • Verification suggestions: the active suggestion row no longer cuts off long words when an expiry date is shown.

      Improved

      • Mobile dashboard: LexiPass progress now appears as a compact strip above the mobile status bar.
      • Verification suggestions: eligible words now show safer queue copy without exposing competitive verification counters.
      Released 17 May 2026, 10:30LexiMint · v0.7.8
      v0.7.717 May 2026, 09:06

      Alpha stability and clearer details

      #v0.7.7

      What changes

      This patch resolves a group of alpha feedback reports around clarity, navigation and ticket rendering. The focus is on making existing surfaces behave more predictably while keeping gameplay rules unchanged.

      Fixed

      • Ticket detail typography: MILESTONE detail pages now mirror the same visual tier shown on the ticket itself.
      • Public profiles: unknown profile URLs now show the LexiMint not-found page instead of briefly falling into a generic error screen.
      • Cookie preferences: the footer link now opens preferences without also moving the page behind the modal.
      • ECHO detail copy: the RESONANT countdown now explains that the ECHO can still become RESONANT for the remaining time.
      • Cosmetic particles: particle effects are more stable while tickets move or react to hover.
      • Personal word filters: filters on seasonal words now update without forcing the page back to the top.

      Improved

      • LexiPass rewards: claimable levels are easier to spot from the LexiPass page.
      • Feedback pages: player feedback surfaces are now localized more consistently in English and Italian.
      • Lexicon labels: personal Lexicon tables now use clearer date labels.
      • Verification suggestions: the suggestion modal now looks across a wider pool of eligible words and makes search easier.
      • Stats dates: season dates on the stats page now follow the selected language format.
      • LATENT-heavy grids: pages with many LATENT tickets are lighter to browse.
      v0.7.616 May 2026, 19:38

      Cleaner notifications

      #v0.7.6

      What changes

      This hotfix cleans up a small group of notification texts and locks one secret achievement rule to its intended multiplayer behavior.

      Fixed

      • Italian notification copy: several messages now use the correct accented words, including ECHO notifications that become RESONANT.
      • Secret achievements: one multiplayer-only achievement is now protected from counting solo activity.
      Released 16 May 2026, 19:38LexiMint · v0.7.6
      v0.7.516 May 2026, 18:31

      More useful reminders, less noise

      #v0.7.5

      What changes

      This patch expands outside-app reminders only where they help players return to meaningful game moments. Ordinary progress stays inside the in-app bell.

      New

      • Collection reminders: players who enable reminders can now receive alerts when a DISCOVERY is verified or an ECHO becomes RESONANT.
      • Event stage reminders: completed community event stages can now send an outside-app reminder through the existing Events category.

      Improved

      • Reminder settings: the preferences page now separates collection updates from Bounty Hour, Events, major rewards and release notes.
      • Event notifications: event reminder links now return to the dashboard, the current player-facing event surface.

      Notes

      • Daily mission reminders are not part of this release. They need a separate anti-spam schedule based on completion state, player timing and season state.
      v0.7.416 May 2026, 14:19

      Clearer ticket details and leaderboards

      #v0.7.4

      What changes

      This patch tightens a few player-facing details after the language and reminder rollout. Ticket detail pages, particle cosmetics, and leaderboards should now read more consistently.

      Fixed

      • ECHO details: silence durations and clone resonance windows now follow the selected language in the ticket detail page.
      • MILESTONE timeline: applying a cosmetic to one MILESTONE ticket no longer makes that cosmetic appear on every ticket in the same threshold chain.
      • Particle cosmetics: particle effects keep a steadier size and no longer visibly reset when a 3D ticket tilts.

      Improved

      • Leaderboards: player names in /stats now link to the matching public profile when that profile is available.
      Released
      v0.7.315 May 2026, 13:09

      Clearer outside-app reminders

      #v0.7.3

      What changes

      This patch makes outside-app reminders easier to discover and clearer across desktop, Android, and iOS.

      New

      • Dashboard reminders: players without an active reminder device can now see a small contextual setup prompt near the daily objectives.
      • Release reminders: important public changelog releases can now be sent as outside-app reminders for players who keep important updates enabled.

      Improved

      • Reminder settings: Bounty Hour, events, major rewards, and important updates are now separate reminder categories.
      • Android setup: the Game guide now explains that Android browsers can usually enable reminders without installing LexiMint as an app.
      • iOS setup: the Game guide now explains that iPhone and iPad reminders require adding LexiMint to the Home Screen first.
      • Trust and noise: release reminders do not add extra entries to the in-app bell, because the changelog page and banner remain the official release history.
      v0.7.215 May 2026, 09:54

      Available missions and truer ticket visuals

      #v0.7.2

      What changes

      This patch fixes a small group of alpha issues around daily mission availability, localized labels, and shared ticket visuals.

      Fixed

      • Daily missions: missions that require tier-qualified words no longer appear when the current season does not have enough eligible words.
      • Daily missions: an already-assigned impossible mission is replaced automatically the next time missions are loaded.
      • Ticket timelines: evolution and milestone timeline labels now follow the selected language.
      • Feedback labels: the Italian severity label now uses the correct accent.
      • Shared ticket images: the frame color now follows the visible ticket color, including applied recolors.
      • Ticket corners: high-tier DAILY tickets keep rounded clipping more consistently in Gallery and shared captures.

      Improved

      • Cosmetic particles: constellation-style particle cosmetics keep a clearer size and density across previews and ticket detail pages.
      v0.7.115 May 2026, 09:54

      Account cleanup and changelog dates

      #v0.7.1

      What changes

      This patch keeps deleted-account handling safer and makes changelog dates more consistent across the app. It is a small stability release after v0.7.0.

      Fixed

      • Deleted accounts: cleanup now handles deleted-account attribution more safely.
      • Changelog dates: release cards now use the same localized date style in the badge and in the release line.
      Released 15 May 2026, 09:54LexiMint · v0.7.1
      v0.7.014 May 2026, 16:59

      LexiMint speaks your language and reminds you when it matters

      #v0.7.0

      What changes

      LexiMint now becomes easier to read, easier to navigate and easier to follow during the day. The headline feature is the first bilingual foundation, but this update also improves the new-player path, the Game guide, app navigation and the first optional reminders outside the open tab.

      New

      • Language preference: LexiMint can now follow your browser language automatically, or stay in English or Italian from profile settings.
      • Italian interface: navigation, authentication, onboarding, dashboard, submit flow, Gallery, Stats, Shop, LexiPass, profile, inventory, achievements, albums, ticket detail, feedback, notifications, cookie controls and player settings now use localized copy.
      • Localized missions and achievements: daily mission text, MASTERY TRACK text and public LATENT text now follow the selected language with the same information in English and Italian.
      • Outside-app reminders: profile settings now include opt-in browser reminders for high-signal moments such as Bounty Hour, events and major rewards.
      • Reminder categories: Bounty Hour, events and major rewards can be enabled separately for each browser or device.
      • Bilingual changelogs: release notes can now have separate English and Italian versions instead of forcing every player through one language.

      Improved

      • Game guide: the guide is now a stronger reference for actually learning LexiMint, with clearer onboarding order, a ticket-kind map and an app map that explains where to find Gallery, Stats, season words, the cross-season Lexicon, ticket detail pages, profile systems and collection tools.
      • Visual learning path: the guide now opens with a simple play/read/progress/show loop and explains how to read a ticket through kind, tier and context before diving into the long reference sections.
      • Guided tour: the first-run tour now points more clearly to the Game guide and includes a navigation step so new players understand where to look after their first submit.
      • Navigation: the profile menu is now a compact command grid with direct access to your collection, season words, personal Lexicon, inventory, showcase, albums, achievements, settings and feedback.
      • Navigation cleanup: stamina, INK and FOIL remain separate compact indicators for instant readability, the Game guide now has a small help-style icon in the navbar, and the profile menu uses clearer labels instead of forcing players to guess where words or collection surfaces live.
      • Italian tone: visible Italian copy has been reviewed for accents, natural sentence flow and parity with the English information.
      • Reminder guidance: settings and the Game guide explain that browser reminders depend on browser permission, system settings and device support.

      Notes

      • Canonical game nouns remain stable across languages: DISCOVERY, ECHO, MASTERY, LATENT, INK, FOIL, LexiPass, Bounty Hour, ticket, tier, Lexicon, Gallery, Showcase and Shop.
      • Browser reminders require browser permission and device support before notifications can appear outside the open LexiMint tab.
      v0.6.1213 May 2026, 15:00

      More readable Prism rim

      #v0.6.12

      What changes

      This hotfix refines the Prism rim cosmetic.

      The cosmetic is now closer to the Shop preview even when applied to real tickets that are darker or more/less visually detailed. The chromatic border effect is stronger, remains readable on the ticket, and continues to use the same central renderer in Shop, Inventory, LexiPass and ticket detail.

      Released 13 May 2026, 15:00LexiMint · v0.6.12
      v0.6.1113 May 2026, 13:49

      More room for collections

      #v0.6.11

      What changes

      This hotfix continues the visual refinement from v0.6.9: dense pages now share a more coherent width, small cosmetic previews stay animated without covering the ticket, and horizontal filters are easier to read on desktop.

      Pages and collections

      • Gallery, Stats, profile, collection, inventory, achievements, albums, showcase, LexiPass and ticket details use a wider layout aligned with the Shop.
      • Text-heavy pages such as legal, changelog and guide stay narrower for comfortable reading.
      • Public profile and album pages have more room to show showcase, binder and tickets.

      LexiPass

      • Small LexiPass cosmetic previews continue to show animations and effects.
      • Brighter effects were resized in thumbnails so they no longer cover the ticket.

      Filters

      • Filter labels no longer touch the first button.
      • Desktop horizontal filter scrolling is smoother and more visible without adding heavy controls.
      v0.6.1013 May 2026, 13:12

      Clearer badges and livelier cosmetic previews

      #v0.6.10

      What changes

      This hotfix refines visual details from the v0.6.9 test: word-related badges are easier to read, animated LexiPass cosmetic previews show their effects again, and the Shop has more room to breathe.

      Submit and Lexicon

      • UNVERIFIED words no longer use a badge that looks like a DISCOVERY tier.
      • UNVERIFIED is also distinct from FLAGGED, keeping verification and reported words clearly separate.
      • Your discovery uses the same treatment wherever it appears.
      • Submit badges are more compact and better aligned, so they stay readable on mobile even when multiple states appear together.

      LexiPass

      • Small cosmetic reward previews in LexiPass keep borders, particles, shaders and other animated effects visible.
      • The preview stays stable in small tiles without hiding cosmetics whose value depends on animation.

      Shop

      • Shop and linked pages have more generous desktop width.
      • The kit section uses a less compressed grid: cosmetic previews have more room and do not invade their cards.
      LexiMint · v0.7.9
      Released 17 May 2026, 09:06LexiMint · v0.7.7
      Released 16 May 2026, 18:31
      LexiMint · v0.7.5
      16 May 2026, 14:19
      LexiMint · v0.7.4
      Released 15 May 2026, 13:09LexiMint · v0.7.3
      Released 15 May 2026, 09:54LexiMint · v0.7.2
      Released 14 May 2026, 16:59LexiMint · v0.7.0
      Released 13 May 2026, 13:49LexiMint · v0.6.11
      Released 13 May 2026, 13:12LexiMint · v0.6.10
      v0.6.913 May 2026, 11:57

      Better-balanced events and more coherent previews

      #v0.6.9

      What changes

      This update closes important details before the next development cycle: EVENT tickets now reward community-completed stages more coherently, some cosmetic previews are more faithful, LexiMint social previews are more aligned, and several smaller areas improve.

      EVENT

      • EVENT tickets are no longer awarded only because you participated in a stage that remains incomplete.
      • When the community completes a stage, players who contributed to that stage receive or evolve their EVENT ticket.
      • The submit that completes a stage counts for that same stage, so the player who pushes the community over the threshold gets credit.
      • If you join late, you still start from the first tier you earned: your EVENT tier depends on how many completed stages you helped close, not on the stage number you entered.
      • Stage completion sends a clearer notification with a link to the event.
      • When an event ends, you receive a final recap with your result and the event state.
      • DIAMOND promotion can happen only if the event completed stage 4.

      Cosmetics, LexiPass and previews

      • Cosmetic previews in LexiPass were refined to avoid tickets that are too small, cropped or hard to read.
      • Small previews use a more stable render when animated or 3D effects would become confusing.
      • Main player pages now have more coherent width, so Shop, Gallery, Stats and profile should feel more aligned.
      • Social images for tickets, profiles, albums and changelogs are more consistent with LexiMint's style.

      ECHO

      • ECHO CLONES and RESONANT evolutions always use the v0.6.0 ECHO rework windows.
      • This makes clone behavior more reliable: a clone cannot become RESONANT and its claim window closes with the correct ECHO cycle.
      • ECHO detail pages now show RESONANT progress against the real cycle window: submits after revival and adopters of the cycle, not global historical word counts.
      • When a submit gives you an ECHO CLONE, submit feedback distinguishes it more clearly from a normal ECHO.

      Ticket detail and submit

      • After submit, still-UNVERIFIED words are indicated more clearly without making the form heavy.
      • Submit feedback can tell you when the word is your DISCOVERY and when your submit pushed a word past verification.
      • On MASTERY TRACK ticket pages, progress bars now show the segment toward the next rank instead of visually restarting from zero.

      Notes

      • If an event ends before stage 4, unfinished stages do not grant rewards.
      • If an event ends before stage 4, EVENT PLATINUM and DIAMOND tickets are not awarded for that event.
      • EVENT remains a community challenge: contributing matters, but higher tiers should represent objectives genuinely completed together.
      Released 13 May 2026, 11:57LexiMint · v0.6.9
      v0.6.813 May 2026, 07:49

      MASTERY TRACK: more stable thresholds

      #v0.6.8

      What changes

      This update uses the first real data from the new alpha to correct several MASTERY TRACK thresholds that were too reachable too quickly. MASTERY TRACKS are intentionally long- to very-long-term goals, and some thresholds were too fast.

      New

      • Already earned rewards are not removed.
      • New PIONEER thresholds: 500 / 2,500 / 10,000 / 40,000 / 150,000.
      • New SCRIBE thresholds: 6,000 / 20,000 / 60,000 / 180,000 / 400,000.
      • New VERIFIER thresholds: 30 / 150 / 600 / 2,000 / 6,000.
      • New GARDENER thresholds: 30 / 150 / 700 / 2,500 / 10,000.
      • New SEEKER thresholds: 35 / 60 / 80 / 100 / 115.
      • New CRUSADER thresholds: 1,000 / 5,000 / 25,000 / 100,000 / 400,000.
      Released 13 May 2026, 07:49LexiMint · v0.6.8
      v0.6.712 May 2026, 15:37

      Stamina, notifications and alpha stability

      #v0.6.7

      What changes

      This update improves several alpha pain points: stamina purchase accessibility, more coherent notifications and small UI blockers. It also includes a fix for a secret achievement that could fail to unlock when its conditions were met.

      New

      • Stamina purchase: you can now buy up to 100 stamina per day through the counter in the word-submit area, including on mobile, with immediate stamina and balance update. Stamina price is temporary and will be calibrated in the next update.
      • Referral notifications: important invites and conversions now have dedicated notifications linking to the profile referral section.
      • LexiPass notifications: pass-specific progress such as prestige and tier skips can link directly to the LexiPass page.
      • Level progress in profile: the profile page now shows season level and progress toward the next level.
      • The homepage notifications card was removed because it duplicated the navbar bell.

      Fixed

      • Secret achievement: one secret achievement could fail to unlock at the correct moment.
      • Horizontal filters on desktop: horizontal filter lists can scroll with the mouse wheel, reducing unreachable controls.
      • Duplicate notifications: notifications with the same underlying meaning are grouped better or replaced by the more useful one.
      • Ticket previews and selectors: previews and selection surfaces in Shop and showcase are more stable on narrow layouts.
      • Shop kits now show combined ticket cosmetic effects better.

      Improved

      • Notifications: toasts, bell and notification page share the same style, with more coherent icons and destinations.
      • Bounty Hour: reminders better show region and time when the notification concerns an active or upcoming window.
      • Mobile dashboard: navigation avoids duplicate surfaces and keeps the bell as the single notification point.
      • Notification copy: shorter, less ambiguous messages for level up, referrals and collection suggestions.
      • Scrollable filters: sections with many options make horizontal continuation clearer.
      Released 12 May 2026, 15:37LexiMint · v0.6.7
      v0.6.69 May 2026, 16:06

      Mastery: global rarity and achievement search

      #v0.6.6

      What changes

      This update makes it easier to understand how rare a MASTERY ticket is and to find achievements in the Gallery.

      New

      • MASTERY LATENT detail: the ticket page shows the global unlock order and how many players have earned the same LATENT.
      • MASTERY TRACK detail: the page shows how many players have reached that rank or higher, without turning the track into a leaderboard.
      • MASTERY Gallery: the dedicated tab (/gallery?tab=mastery) supports search by public achievement name.
      Released 9 May 2026, 16:06LexiMint · v0.6.6
      v0.6.49 May 2026, 14:24

      Referrals and FOIL rewards for some mastery tracks

      #v0.6.4

      What changes

      This update strengthens referrals and adds controlled FOIL rewards to three long-term MASTERY TRACKS. The focus stays cosmetic: bonuses help you collect and personalize without giving competitive advantages.

      New

      • RECRUITER: referral track tiers now grant FOIL rewards alongside XP and INK.
      • SEEKER: the track for unlocked LATENTS now grants FOIL rewards at reached tiers.
      • WAYFARER: cross-season level progression now grants FOIL rewards at reached tiers.
      • Visible rewards: achievement page, MASTERY ticket detail and the profile referral section show FOIL rewards linked to the relevant tiers.

      Fixed

      • One secret achievement could unlock too late because it followed a flow that took longer than intended.

      Improved

      • The profile referral section better distinguishes invited users, completed onboarding and active users.
      • MASTERY TRACK rewards are clearer even when the next tier does not grant FOIL.

      Notes

      • RECRUITER, SEEKER and WAYFARER tiers already reached before this release can be aligned through a post-release data check, so earned FOIL rewards are not lost.
      Released 9 May 2026, 14:24LexiMint · v0.6.4
      v0.6.07 May 2026, 20:58

      Achievement expansion, cosmetics, progression and much more

      #v0.6.0

      What changes

      This is LexiMint's biggest update so far. Submitting words remains the center of the game, but the world around it is now much fuller: reworked ECHO, rebalanced progression, a huge achievement expansion, more substantial missions, ticket cosmetics, Shop, LexiPass, showcase, albums, referrals, community suggestions and a clearer guide.

      New

      • ECHO rework: ECHO windows move from 6h, 24h, 7d and 30d to 24h, 3d, 7d, 14d and 30d. Words now matter more when they return after a real silence period, tiny micro-ECHO moments matter less, and resonant progression has more room.
      • Expanded MASTERY TRACKS: WAYFARER, VERIFIER, SENTINEL, RECRUITER, GARDENER, ANTHOLOGIST, SEEKER and CRUSADER enter the game. PHILOLOGIST leaves the active track set. The new tracks cover exploration, community verification, referrals, collection and profile depth more cleanly.
      • Many more LATENT achievements: the secret achievement catalog grows from 23 to 120. No spoilers, but expect a lot more strange things to discover.
      • Ticket cosmetics: tickets can now receive borders, particles, recolors, shaders and stamps. Compatible effects can stack on the same ticket and the result is visible across the game, from Gallery to profile to shared images.
      • Cosmetic ownership: each cosmetic is a player-owned instance, not a permanent modification to the ticket. A cosmetic can be applied to one ticket at a time, removed whenever you want and moved to another ticket under the ownership rules. Multiple instances of the same cosmetic can exist.
      • Cosmetic Inventory: profile now includes a dedicated section for owned cosmetics, applied/unapplied state, previews and items currently in use.
      • Cosmetic Shop: the Shop is a new LexiMint section with cosmetic catalog, filters, wishlist, discounted featured items, purchases in INK, FOIL and co-pay, and kits designed to give a coherent style through multiple discounted cosmetics.
      • Stamp corner: stamps can be placed in different ticket corners when applied. The preview shows placement before confirmation.
      • FOIL packs: Slant, Edge, Slab and Caps packs are available during alpha, with euro price, readable FOIL quantity and explicit bonuses on larger packs.
      • Founder bundles: the Shop supports purchasable bundles containing extras beyond FOIL, profile badges and LexiPass integration when active in configuration. The format is ready for different future bundles.
      • LexiPass: a 50-level pass arrives with free and premium tracks, per-level rewards, premium purchase, controlled tier skips and progression tied to main XP. It does not create a separate level bar; it follows the progress you already earn by playing.
      • LexiPass premium: purchasing premium also unlocks premium rewards for levels you already reached. After level 50, the pass can keep recording prestige progress without changing the user level cap.
      • Profile showcase: your profile can display a public showcase of manually chosen tickets. Base slots let you show key pieces immediately, while extra slots can be unlocked for larger showcases.
      • Album binder: public and private albums arrive, organized as 3x3 ticket pages. The first album is free, more albums and pages can be unlocked, and selected albums can appear on your public profile.
      • Album export: an album page can be exported as a 3x3 binder image, useful for sharing a themed mini-collection rather than one isolated ticket.
      • Richer public profiles: /u/[username] pages can show identity, showcase, featured albums and social previews aligned with LexiMint's visual style.
      • UNVERIFIED suggestion box: the dashboard shows a compact rail of DISCOVERY words still UNVERIFIED that the community can help verify through valid submissions. Each suggestion starts from a word discovered by the proposing player and disappears when the DISCOVERY is verified.
      • Referrals: invite links, invited/onboarded/active tracking and RECRUITER mastery progress arrive. The system rewards social contribution without making invites a direct currency shortcut.
      • Guided tutorial: new accounts are introduced inside the real dashboard through a spotlight tour, skippable steps, some action-based progression and a clear pointer to the full guide.
      • Reworked Game guide: /how-it-works now explains essentials first, then ticket kinds, tiers, verification, rehabilitation, Bounty Hour, missions, XP, LexiPass, Shop, albums and FAQ.
      • More playable mobile UI: mobile gets a bottom nav for Home, Gallery, Stats, Shop and Menu. Navigation was also reviewed for narrow viewports, tablets and half-width desktop.
      • More complete account management: ToS/16+ declaration, email correction before verification, data export, account deletion with restore window and more stable cookie consent.

      Improved

      • Missions and spam: missions requiring valid words or lexical attributes no longer advance by repeating the same word many times. When an objective requires different words, progress counts different words.
      • Missions no longer finish too fast: the daily pool is no longer a two-minute checklist. EASY remains a warm-up, NORMAL asks for a real short session, HARD represents a full daily session.
      • Less repetitive missions: the system avoids recent repetition of objectives, letters and very similar mission families.
      • Daily mission selection: the daily set no longer depends on the first player opening the dashboard, but on active season rotation.
      • XP rebalance: base submit XP is lower, bonuses are controlled, and progression is calibrated around an average 60-day season. Early levels should no longer explode after a few lucky submissions.
      • Level 50 curve: max level remains reachable by consistent, committed players, not by casual micro-sessions or one lucky opening burst.
      • User level and LexiPass: user level and LexiPass progress at the same rhythm, reducing duplication and making progression clearer.
      • Clearer XP bonuses: first-of-day, streak, missions, Bounty Hour, DISCOVERY certification and MASTERY have more separate roles and are explained in the guide.
      • DISCOVERY certification: certification XP is daily-capped, while word verification and INK rewards continue to work.
      • Stamina rework: regeneration grows with level up to double rate at level 50. Maximum cap becomes dynamic over 48 hours of regen, with +1 stamina every 10 levels.
      • INK economy: rewards and costs better match Shop, cosmetics, showcase upgrades, albums and stamina purchases. These values still need real alpha data and feedback.
      • LexiPass celebrations: buying LexiPass premium shows a cinematic full-screen sequence.
      • Achievements page: MASTERY tracks and LATENTS are separated more clearly, with more readable groups, more coherent icons and less compressed descriptions.
      • Personal Lexicon: profile keeps a cross-season history of encountered words, separate from the seasonal ticket table.
      • Bounty Hour: guide and game surfaces explain DAILY PLATINUM, clues, anti-spoiler behavior and the Bounty role in the daily loop more clearly.
      • Social sharing: tickets, albums, profiles and changelogs have more coherent social previews, while dialogs use native share, copy link or download when the browser allows it.
      • Fast submit: the form preserves focus better and avoids interrupting typing with full-screen celebrations when the next word has already started.
      • Compact navbar: user menu, currency indicators and primary links take less room on narrow viewports.

      Fixed

      • Mission progress after fast submits: missions, events and dashboard state update with higher priority after submit, without arriving late behind the next word.
      • Season leakage: DAILY, WEEKLY, missions, Bounty Hour, personal Lexicon and season levels are isolated across seasons.
      • Cross-season levels: season level resets correctly on a new season and total level continues representing lifetime progress.
      • Simultaneous ECHO: words revived during close submissions handle concurrent cases and duplicate assignment better.
      • Public Gallery and logged-out teaser: logged-out previews, Gallery, Lexicon and Stats follow more coherent rules for DISCOVERY UNVERIFIED and visible tickets.
      • Ticket stats: public stats avoid misleading counts based on DISCOVERY UNVERIFIED.
      • Word links: global Lexicon and personal words link to the corresponding DISCOVERY only when the ticket is verified or when the viewer owns that UNVERIFIED DISCOVERY.
      • Bounty Hour cross-season: Bounty words and progress no longer inherit state from the previous season.
      • Mobile Safari: top and bottom nav better respect iOS safe areas and are not dragged by page scroll.
      • Ticket OG images: shared ticket images now use colors, layout and cosmetics aligned with the ticket shown in app.

      Notes

      • v0.6.0 is designed for a clean alpha restart: old tickets, words, submissions, wallets, levels, albums, showcases and test progress are not carried into the new start. This wipe is necessary at this testing stage, but it is not the long-term plan once invasive changes are behind us.
      • Card purchases remain in TEST mode during alpha, even though FOIL, LexiPass, bundle and refund flows are already prepared for a future LIVE switch. To test purchases, use 4242 4242 4242 4242 with any future expiry date and any CVC.
      • Some economy content is already prepared to change season to season, even though the first public catalog starts with an initial configuration.

      Thanks again for supporting the first alpha month. I hope this release makes LexiMint richer, more fun and more engaging. Please invite friends, share favorite tickets, discuss the new mechanics, send feedback, test edge cases, discover the new achievements, explore mastery tracks and play with cosmetics. Have fun with v0.6.0!

      Released 7 May 2026, 20:58LexiMint · v0.6.0
      v0.5.824 Apr 2026, 12:16

      Small Lexicon, profile and anti-sniping improvements

      #v0.5.8

      What changes

      Four small quality improvements: a wrong browser-tab title, a missing Lexicon marker, one more filter in the personal Gallery, and a small Bounty Hour anti-sniping gap.

      Improved

      • Browser tab titles for MASTERY LATENT ticket pages incorrectly said "Track". They now correctly say "Latent achievement" with the achievement name first.
      • In the season Lexicon, words not yet verified by the community are marked with a small amber "Unverified" badge, so you can immediately tell whether a word is confirmed or still gathering submissions and authors.
      • In the personal Gallery, filtering discovery tickets now also lets you choose UNVERIFIED to see only tickets still waiting for certification.
      • During Bounty Hour, existing tickets that evolve because of a submission, such as a DISCOVERY climbing tiers or an ECHO becoming Resonant, stay hidden from the global Gallery until the bounty ends. Previously, evolutions could rise to the top and hint at the secret word.
      Released 24 Apr 2026, 12:16LexiMint · v0.5.8
      v0.5.624 Apr 2026, 09:27

      Daily mission bug fixes and ECHO limit

      #v0.5.6

      What changes

      Two final bug fixes before we focus on upcoming balance work and new features.

      Improved

      • The Daily missions card on the homepage now updates by itself when midnight UTC arrives and the new daily missions are released. Previously you had to reload the page.
      • A word can have at most one active ECHO cycle at a time. If the resonance window of an ECHO ticket is open, no additional base or cloned ECHO can be earned for that word until the window closes.
      Released 24 Apr 2026, 09:27LexiMint · v0.5.6
      v0.5.324 Apr 2026, 07:34

      Ticket panel and Mastery Gallery fixes

      #v0.5.3

      What changes

      This update closes five alpha reports with fixes to ticket detail panels, the submit-form summary and Mastery Gallery filters. No new features: only cleanup and responsiveness.

      Improved

      • Community events now always finish: when the final tier is reached or time expires, DIAMOND promotion for the top X% participants happens automatically, with recovery if the server blips. No admin intervention required.
      • Submission results appear immediately. Minted tickets and evolutions appear the moment the Submit button unlocks, together with daily mission and event progress.
      • EVENT ticket evolutions now appear in the submit summary, like other ticket kinds.
      • In the Mastery Gallery, clicking All on the rank filter correctly resets the filter.
      • The Mastery Gallery rank filter now shows only the selected rank: choosing I no longer also shows II and III.
      Released 24 Apr 2026, 07:34LexiMint · v0.5.3
      v0.5.224 Apr 2026, 06:28

      Load stability and Bounty Hour EMEA recovery for 23 April

      #v0.5.2

      What changes

      This hotfix follows the evening of 23 April 2026, when the 21:30 EMEA Bounty Hour was affected by server-side slowdowns that prevented some players from completing submissions. The server now includes auto-recovery: if similar slowdowns happen again, the infrastructure restarts automatically within seconds instead of staying stuck.

      At the same time, players who still submitted at least one word during that EMEA Bounty window receive the DAILY PLATINUM ticket for that day as compensation.

      Released 24 Apr 2026, 06:28LexiMint · v0.5.2
      v0.5.023 Apr 2026, 17:17

      Richer, more narrative ticket detail pages

      #v0.5.0

      What changes

      Ticket detail pages now include dedicated sections that better explain each mint. DISCOVERY tickets gain contributor rankings, ECHO tickets tell you how long the word was silent, and several smaller details improve collectible readability.

      New

      • Contributor ranking on verified DISCOVERY tickets: the top three contributors appear on the ticket panel, with a full list up to the top 100. Ranking is based on submissions, with account seniority as tie-breaker. The ticket owner receives an Owner badge.
      • Silence duration on ECHO tickets: the detail panel shows how long the word slept before returning, such as "Emerged after 5 days and 23 hours of silence". ECHO clones show the window in which they were claimed.
      • Daily mission release timer: after completing the first daily mission, the Daily missions card shows a countdown to the next mission release. Hovering shows the local update time.
      • More complete secret achievement panels: some secret achievements now show extra context on the ticket detail panel. Owned tickets receive the new content automatically, sometimes through release-time recovery.
      • Readable daily tiers on WEEKLY panels: the seven week squares now use the color of the tier reached that day and display the tier initial. Hovering shows the full day and tier.
      • Secret word on DAILY PLATINUM tickets: DAILY PLATINUM ticket panels now show the Bounty Hour secret word for that day, visible to both the winner and visitors after reveal.

      Improved

      • The DISCOVERY panel for unverified tickets now shows a dedicated message instead of the contributor ranking, avoiding hints about how many authors are missing.
      • Daily missions card redesigned: mission text aligns next to the difficulty icon even when wrapping. When completed, the progress bar retracts smoothly and the tier badge appears centered above the text, fading on hover so the description remains readable.
      Released 23 Apr 2026, 17:17LexiMint · v0.5.0
      v0.4.321 Apr 2026, 16:45

      More flexible login and new sign-up options

      #v0.4.3

      What changes

      This release makes access smoother. The sign-up page now offers Google, GitHub and Discord buttons aligned with login, and the login screen accepts either email or username. The login error page has been rebuilt in LexiMint style.

      New

      • Sign up with Google, GitHub or Discord directly from the account creation page, using the same buttons already available on login.
      • Login with username or email: the field accepts both, so you no longer need to remember the email used at registration.

      Improved

      • Login error page redesigned in LexiMint style, with a clear message, small technical code and button back to login.
      • Login error messages updated to reflect that both email and username are accepted.
      Released 21 Apr 2026, 16:45LexiMint · v0.4.3
      v0.4.221 Apr 2026, 16:39

      Choosing a handle is now truly mandatory

      #v0.4.2

      What changes

      This release fixes an incorrect behavior introduced with v0.4.0: accounts created via Google, GitHub or Discord reached handle selection correctly, but navbar links could still open other game areas before the username was chosen. From v0.4.2, the check runs on every request and navigation stays locked on onboarding until the handle is confirmed.

      Fixed

      • Mandatory onboarding: an account without a handle can no longer open Gallery, Stats, Profile or any other area through navbar links. The redirect to handle selection applies to every navigation path.
      • Navbar during onboarding: until the handle is chosen, the navbar shows only the game logo and no links to inaccessible pages.
      Released 21 Apr 2026, 16:39LexiMint · v0.4.2
      v0.4.121 Apr 2026, 16:38

      Google, GitHub and Discord sign-up restored

      #v0.4.1

      What changes

      Quick hotfix for a regression introduced in v0.4.0: after the release, signing up through an OAuth provider (Google, GitHub, Discord) failed silently and the account was not created. The fix restores the flow with no impact on existing accounts.

      Fixed

      • Sign-up with Google, GitHub and Discord: the flow no longer crashes after choosing the provider account. New OAuth sign-ins correctly reach username selection.
      Released 21 Apr 2026, 16:38LexiMint · v0.4.1
      v0.4.021 Apr 2026, 10:45

      One identity: your username is your handle

      #v0.4.0

      What changes

      This release revises account identity. Every player is now identified by one username, the same one shown on public profile, tickets, leaderboards and notifications. Gameplay is unchanged; the app now shows and manages handles more consistently.

      New

      • Stronger onboarding. Players who sign in with Google, GitHub or Discord and have not chosen a handle are automatically guided to choose one before opening any other section.
      • 30-day cooldown on handle changes. Username is the canonical identity for the public profile and /u/[username], so changes are allowed at most once every 30 days. The first handle chosen during onboarding does not count as a change.
      • Reserved usernames. Terms such as admin, moderator, leximint, anonymous, system, deleted, support, help and others cannot be registered or chosen. Existing handles are not touched.

      Improved

      • Consistent UI everywhere. Dashboard, navbar, profile, public profile, leaderboards, ticket detail and admin panel show the same handle without confusing fallbacks.
      • Avatar initial comes from username. Default avatars now use the first letter of the handle; before username exists, the email prefix is used as fallback.
      • Cleaner profile settings. The Display name field was removed. Username and bio remain editable.

      Notes

      • DAILY, WEEKLY and MASTERY ticket graphic patterns. These tickets mixed user identity into their seed. Since identity is now canonical, existing tickets may show a slightly different pattern once. From now on, the pattern stays stable even if the handle changes later.
      • Already shared public profiles. /u/[username] URLs continue to work. If you change handle, your profile moves to the new address and the old one stops responding, which is why changes are rate-limited.
      Released 21 Apr 2026, 10:45LexiMint · v0.4.0
      v0.3.421 Apr 2026, 08:30

      Gallery: ticket rotation and shadows are whole again

      #v0.3.4

      What changes

      A targeted fix for ticket rendering in the global and personal Gallery. During larger 3D rotations, part of the ticket and its shadow could be clipped by the grid cell boundary, especially in light theme.

      Fixed

      • Gallery tickets now show the full 3D rotation and side shadows on hover without being cut by the cell border.
      Released 21 Apr 2026, 08:30LexiMint · v0.3.4
      v0.3.321 Apr 2026, 07:10

      Stamina, events and contact page fixes

      #v0.3.3

      What changes

      A small follow-up fix release. It touches the stamina counter after submit, a couple of homepage event-card interactions, and a rebuilt contact page that now routes requests through the in-app feedback form instead of inactive email links.

      Fixed

      • Stamina recharge countdown appears immediately after the first submit, even from full stamina. The server now returns full stamina state after every submit and the UI reflects it immediately.
      • If submit stays loading, a recovery message appears with a Reload button. After about 15 seconds, the interface offers a one-click reload to realign stamina from the server. The server remains idempotent, so duplicates are not created.
      • Event card info icon opens the popover instead of opening the ticket. The info click is now isolated from the card navigation.
      • Event tier badge appears immediately after the submit that unlocks it. The card no longer waits for global stage closure when your ticket was already minted from participation.

      Improved

      • Contact page rewritten. Buttons now open the in-app feedback form with the correct category selected. A dedicated "Account deletion (GDPR)" category was added and is handled under the right-to-be-forgotten process within 30 days.
      Released 21 Apr 2026, 07:10LexiMint · v0.3.3
      v0.3.220 Apr 2026, 14:41

      Secret achievement balance tuning

      #v0.3.2

      What changes

      A small tuning release for secret achievements. Some triggered too easily during alpha, while others almost never triggered. No changes to the base game loop.

      Fixed

      • One secret achievement is now reachable in line with the others. It previously depended on a very narrow timing window that made it practically impossible or extremely rare. It now follows the same principle as similar achievements: once you discover the condition, it triggers on the first valid attempt.

      Improved

      • Two secret achievements that were too easy in alpha are now rarer. Unlock conditions were tightened to match the intended "rare flavor milestone" role. Players who already unlocked them keep them; the change applies only to new unlocks.

      Notes

      • Retroactive cleanup of wrongly granted achievements. One secret achievement was awarded without checking every required condition. Accounts that received it without meeting the real requirements have it and its bonuses removed. If they meet the requirements later, it will unlock again normally.
      Released 20 Apr 2026, 14:41LexiMint · v0.3.2
      v0.3.120 Apr 2026, 13:13

      Fixes for tickets, timers and secret achievements

      #v0.3.1

      What changes

      This release closes a group of bugs around WEEKLY and ECHO tickets, DAILY timelines, Bounty Hour, and secret achievements. No new core mechanics.

      Fixed

      • WEEKLY SET tickets no longer go backwards and DIAMOND no longer mints for the wrong week. Week calculations now use pure UTC, preventing Sunday/Monday boundary drift. Existing WEEKLY SET tiers cannot downgrade.
      • ECHO tickets no longer mint twice for the same word while the first window is open. If you already own an ECHO with an active resonance window for a word, you cannot mint another ECHO for that same word until the window closes. ECHO CLONED tickets keep their separate path.
      • DISCOVERY after admin-approved words. A word previously rejected for inappropriate content and later allowed by an admin now mints a DISCOVERY on the next valid submit, not an ECHO or nothing.
      • DAILY ticket timeline shows the real mission count. PLATINUM timeline views now reflect the actual number of missions completed when the tier was reached.
      • Completing missions after winning Bounty Hour updates the DAILY circle. The mission count no longer freezes at the Bounty win value.
      • Daily mission badges show the correct tier for simultaneous completions. Each mission now reflects the actual tier at completion time.
      • Some secret achievements now unlock correctly. Rules that fired too early or not at all were fixed. Players who already met requirements receive them on their first submission after deploy.
      • Bounty Hour starts at the scheduled time. Multi-day workers now activate each day's Bounty automatically at the chosen time.
      • Letter-constrained daily missions now state the minimum length. Mission text now explicitly includes the minimum character count.

      Improved

      • Mobile navbar no longer cuts the avatar on very narrow screens. Under 360px, stamina shows the current value only, with the total inside the popover.
      • Mobile Gallery sort filters scroll horizontally. Sort buttons behave like other scrollable filter rows.
      • Mobile Gallery scroll no longer micro-jumps during flicks. CSS containment reduces layout shifts while tickets mount off-screen.
      • Gallery and timeline tickets keep their correct background effects. Gradients, textures and filters are now unique per ticket instead of being accidentally shared.

      Notes

      • Retroactive WEEKLY SET alignment: after deploy, a reconciliation aligns historical WEEKLY SET tickets whose week does not match their mint week.
      • User timezone is stored privately (for example Europe/Rome) at registration or first login. It is never public and is used for presentation and some server-side calculations.
      Released 20 Apr 2026, 13:13LexiMint · v0.3.1
      v0.3.017 Apr 2026, 15:16

      Three new event types, unique ticket identity and cascading fixes

      #v0.3.0

      What changes

      This release introduces four new event types, reorganizes how each ticket declares its identity (names, dates and weeks instead of random trigger words in notifications and previews), and closes a long list of early-alpha bugs, including inconsistent daily mission badges, ECHO clone tickets showing impossible evolutions, and missing LEGENDARY rewards.

      New

      • Four new event types, in addition to the two existing ones ("Community submissions" and "Unique words discovered"). Each differs by the rule that decides whether a submit contributes to the event counter:
        • "Distinct words per player": each player earns one point the first time they submit a given word during the event. Later submissions of the same word by the same player in that event do not count. It rewards lexical variety inside the event. The ticket has a dedicated concentric-ring look.
        • "Themed distinct words": like Distinct words per player, with an admin-defined theme constraint such as lipogram, minimum/maximum length or length range. Words outside the constraint do not count. The ticket uses vertical bands.
        • "Themed submissions": every submit that matches the theme counts, including repetitions. This is the volume version of Themed distinct words, suited for restriction-based marathons. The ticket uses Bézier curves crossed by dashed gates.
        • "Player firsts": each player earns a point when they submit a word they had never submitted before in the whole season. It rewards expanding your seasonal vocabulary. The ticket uses a constellation look.

      Fixed

      • Non-word-bound tickets no longer display the word that generated them. EVENT, DAILY, WEEKLY SET and MASTERY tickets now show their proper label: event name, date, week range, track or latent name. The same label is used in notifications, Gallery search and social previews.
      • DAILY tier is minted correctly when several missions complete at once. Completing multiple missions with one submission now always gives the tier matching the total completed missions, and the timeline marks intermediate tiers as reached together.
      • Daily mission badges reflect the real ticket state. Simultaneous completions and Bounty Hour PLATINUM cases now show the correct badge.
      • LEGENDARY now really credits FOIL and sends the congratulations email. Rewards are granted correctly on evolution, and previous LEGENDARY owners were credited retroactively.
      • ECHO clones have a dedicated label and honest timeline. ECHO clones cannot become RESONANT because the resonance window belongs to the original ECHO. They now say CLONED ECHO / CLONED and stop at the base stage.
      • Bounty Hour secret word is truly picked 20 minutes before start. Service recovery after restarts now respects the 20-minute lead time.
      • Flagged words no longer advance events. Gibberish submissions do not count toward event stages or EVENT ticket mint/evolution.
      • Changelog and Bounty Hour timestamps use local time. Changelog publication dates use the reader's browser timezone, and the Bounty card shows the local start time next to the countdown.

      Improved

      • Gallery Newest/Oldest includes evolutions. A ticket that evolves today can return to the top even if it was minted days ago.
      • Better Gallery search for WEEKLY tickets. Searching for any date inside a week can find the corresponding WEEKLY ticket. WEEKLY labels now use a consistent date range format.
      • One secret achievement now unlocks correctly. Players who already met the requirements receive it retroactively.
      • Every event type has an info icon. Event cards and EVENT tickets now expose a short explanation of the counting rule and examples. Event progress also shows the unit next to numbers.
      Released 17 Apr 2026, 15:16LexiMint · v0.3.0
      v0.2.1316 Apr 2026, 17:17

      Minimum word length, correct stamina, Bounty anti-sniping, ECHO and LEGENDARY fixes

      #v0.2.13

      What changes

      This release fixes three gameplay bugs reported during alpha (stamina, duplicate ECHO, missing LEGENDARY reward), closes a Bounty Hour anti-sniping gap, and introduces limits for very short words.

      Fixed

      • Stamina indicators aligned between homepage and navbar. The navbar and submit form no longer show different stamina values. Both now read the real server value on every tick, removing visual jumps and disappearing stamina after refresh.
      • Only one ECHO per silence cycle. It was possible to receive two different ECHO tickets for the same word in the same silence cycle. The system now recognizes the cycle regardless of the window, so only one ECHO can exist per cycle.
      • FOIL for LEGENDARY evolution is now credited correctly. The FOIL reward tied to evolving a DISCOVERY to LEGENDARY is guaranteed at the same moment as the ticket evolution.

      Balance

      • Anti-sniping during Bounty Hour. While Bounty Hour is active, newly minted word-bound tickets (DISCOVERY, MILESTONE, ECHO) are temporarily hidden from the global Gallery until the bounty ends. This prevents players from deducing the secret word from freshly minted tickets. Your personal Gallery still shows everything normally.
      • Minimum length 2 characters, two-letter words flagged by default. One-letter words are no longer accepted. Two-letter words such as "no", "si" and "io" are accepted but flagged by default: they do not generate currency, count for daily quests or appear publicly until the community rehabilitates them.
      • Daily quests "contains letter X" and "starts with letter X" now require at least 4 characters. Very short submissions no longer advance these missions.
      • One secret achievement is now harder to unlock early. Its conditions were tightened to avoid trivial unlocks, and its description was updated.
      Released 16 Apr 2026, 17:17LexiMint · v0.2.13
      v0.2.1216 Apr 2026, 10:14

      Profile reworked, personal Gallery with three tabs and My words

      #v0.2.12

      What changes

      This release reworks the profile ecosystem: main profile page, personal Gallery, public profile and navigation popover. The goal is a more coherent, readable foundation ready for future extensions.

      New

      • Personal Gallery: three tabs. Your personal Gallery now mirrors the global Gallery: My tickets (season tickets), Mastery (cross-season MASTERY tickets), and My words (all words you submitted this season with counts, current tier and status).
      • My words tab. Shows every word you submitted this season, how many times you submitted it, the current word tier and status (first discoverer, unverified, flagged). You can filter by tier, sort by tier/alphabetical/most submitted/newest, show flagged words, and isolate unverified words.
      • Public profile: Highlights section. Visiting another player at /u/username now shows their 4 most recent eligible tickets as a preview of their journey. The section hides automatically if there are no tickets.
      • Public profile: stats row. Under name and badges you now see collected tickets, season rank and first-discovered words.
      • Navigation popover: two more links. My collection and Achievements were added as quick links.

      Improved

      • Cleaner profile page. INK and FOIL moved from the stat card grid to the profile row because they are inventory values, not game stats. The grid now focuses on collected tickets, submissions and discovered words.
      • Verified ticket count. The main Collected number now counts effective tickets, excluding flagged-word tickets and tickets tied to words whose DISCOVERY is not verified. Pending/flagged items are noted below the number.
      • Compact mastery section. The profile mastery block no longer duplicates the large achievement page cards. It now uses one row with highest tier, active tracks, unlocked latents and overall progress.
      • Personal Gallery as wide as global Gallery. The personal Gallery now matches the global layout more closely, so ticket proportions are identical.
      • Season rank in the profile hero. The rank badge is visible in the profile header next to level and opens /stats.
      • Unified terminology. The user-facing term for algorithmically flagged words is now "flagged" everywhere.

      Fixed

      • Wrong tier badge colors in the personal Gallery. Personal Gallery tier badges now read the season colors like the global Gallery.

      Game design notes

      • GDD updated with adoption pipelines. The Game Design Document now explicitly documents VERIFICATION (non-flagged words evolving from UNVERIFIED to a real tier) and REHABILITATION (flagged words adopted by the community through higher thresholds). The two pipelines are independent.
      Released 16 Apr 2026, 10:14LexiMint · v0.2.12
      v0.2.1116 Apr 2026, 07:41

      Gibberish word fixes, correct timelines and ticket history below submit

      #v0.2.11

      What changes

      This release closes the third alpha feedback batch, focusing on gibberish words, correct timelines when a ticket evolves across skipped tiers, and the submit form now showing all tickets earned together while remembering the recent ones.

      New

      • Recently earned ticket history below the submit form. After each submission, the last five tickets minted or evolved in the session stay visible below the form as a horizontal mini-preview. Each ticket fades out and disappears after thirty seconds; a new submission no longer clears the previous ones.
      • The "ticket minted/evolved" summary shows every ticket from the submission. If one word mints a DISCOVERY and also evolves an EVENT or mastery track, the submit preview lists all of them with title, kind and tier.

      Fixed

      • DISCOVERY timeline, skipped middle tiers: "lost forever" as intended. When a DISCOVERY skips intermediate tiers because the word crosses multiple thresholds at once, skipped tiers now appear as "lost forever" instead of incorrectly looking reached.
      • ECHO timeline, expired resonant window: "lost forever". If an ECHO resonance window closes without enough occurrences and distinct authors, RESONANT is now shown as permanently lost.
      • Gibberish words no longer pollute the public Gallery or send notifications. Tickets from gibberish words remain in the owner's personal Gallery as personal history, but they are hidden publicly and do not send evolution notifications. The ticket detail clearly shows the word was flagged and disables graphic effects. If enough distinct players later submit the word, the flag is removed and it returns to normal.
      • Daily quests cannot be completed by repeating one gibberish letter. All daily quests now ignore submissions on gibberish words.
      • A LATENT activation mechanism was fixed.
      • NECROMANCER and similar mastery tracks now recognize pre-v0.2.9 tickets. Tracks counting specific tickets now recover historical tickets from before the counter centralization.
      • Pointer cursor removed from non-clickable stat cards. Summary cards on /profile and /profile/achievements no longer imply they are clickable.
      • Gallery filter changes no longer freeze for 5-10 seconds. Changing kind or tier in the public Gallery now responds in under a second even with many season tickets.

      Improved

      • Mission, event and Bounty cards on mobile: complete text, no cuts. Long descriptions, event names and bounty clues now display fully.
      • Season rank card on /profile opens the leaderboard. The rank card now links directly to /stats.
      • One LATENT achievement text was rewritten for clarity.
      Released 16 Apr 2026, 07:41LexiMint · v0.2.11
      v0.2.1015 Apr 2026, 14:44

      Reworked events, live DIAMOND ranking, richer Gallery and sharper Lexicon

      #v0.2.10

      What changes

      This release focuses mainly on events: DIAMOND promotion is now open to all participants, not only players who participated in all four stages, and DIAMOND eligibility is visible live. At the same time the public Gallery gains word search, sorting and DISCOVERY tier filters, the Lexicon gains filtering and sorting, and individual changelog versions are now shareable with dedicated social previews.

      New

      • Events: who can earn DIAMOND. DIAMOND is awarded to the most active participants in each event, without requiring participation in all four stages. Usually the top 5% win, with at least one winner, so even small events reward the top contributor. Ties go to whoever participated first. DIAMOND is assigned automatically when the event closes.
      • Events: live ranking on the card. The community event card on the homepage now shows your current position ("Top X%" or "#3 of 7"), a DIAMOND badge when you are inside the cutoff, and how many slots away you are if not. The ranking updates live after each submission.
      • Events: closing notification. When an event ends, every participant receives a notification with final tier and contribution count. DIAMOND winners also receive a dedicated promotion notification.
      • Events: automatic closing. An event closes by itself when the community completes the last stage or when the timer expires. DIAMOND promotion then starts automatically.
      • EVENT ticket detail: evolution timeline. Event tickets now show the full BRONZE → SILVER → GOLD → PLATINUM → DIAMOND story. For DIAMOND winners who skipped intermediate tiers, skipped stages are visible as "lost forever". Likewise, if an event closes and you did not reach DIAMOND, every tier above your final tier becomes "lost forever".

      Gallery and Lexicon

      • Word search and sorting in the public Gallery. The global Gallery now has search and sort controls (by date, and alphabetically when filtering DISCOVERY, MILESTONE or ECHO) that previously existed only in the personal Gallery.
      • Tier filter for DISCOVERY tickets in the public Gallery. Choosing DISCOVERY now shows a tier sub-filter containing only tiers actually reachable in the current season according to verification thresholds.
      • Mastery Gallery: sort by date. The Mastery tab now has Newest and Oldest. TRACK and LATENT share the same timeline axis.
      • Public Gallery: tickets tied to unverified words are hidden. MILESTONE and ECHO tickets for words whose DISCOVERY is still UNVERIFIED no longer appear publicly. Owners still see them in their own Gallery. A future feature will help verify words that are real but not yet recognized.
      • Lexicon: clean and focused on shared vocabulary. The Lexicon now shows only GHOST+ words. Sorting supports tier order and alphabetical order, and a new filter lets you focus on a single tier. A short explanation of word tiers is available in /how-it-works.

      Fixed

      • Event card desktop: tier badges visible. Desktop and mobile now both show BRONZE / SILVER / GOLD / PLATINUM badges for stages you participated in.
      • Event card: current-stage progress bar. The progress bar now starts at zero for the active stage instead of visually starting halfway through.
      • EVENT ticket detail: "5 of 4 stages completed". DIAMOND tickets now show the 4 participation stages plus a dedicated DIAMOND slot, consistent with DAILY PLATINUM.
      • Mastery track, non-owner view: wrong "MAX RANK REACHED" removed. Viewing another player's mastery track now separates the owner's achievement/tier from Your progress.
      • /stats: removed "Recent artifacts". The section duplicated what the Gallery already provides.

      Improved

      • Ticket timeline: current-stage date visible. The "Current stage" badge now shows date and time reached.
      • Milestone timeline: navigation between tickets. Minted MILESTONE nodes, including tickets owned by other players, are clickable and open the corresponding ticket.
      • Mission cards: same layout on mobile and desktop. Both now share the same component, typography, animations and canonical tier badges.

      Changelog sharing

      • Social preview for every version. Individual changelog pages, such as /changelogs/v0.2.10, now have dedicated social previews showing version, title and a short excerpt.

      Notes for event operators

      • The admin events panel now has a "Show ranking" button for active events, showing the full ranking and live prediction for DIAMOND finalization.
      • Every event state is explicit in admin: SCHEDULED, ACTIVE, CLOSED, FINALIZED or LEGACY CLOSED. Stop / Start / Finalize actions are available only in the correct state.
      Released 15 Apr 2026, 14:44LexiMint · v0.2.10
      v0.2.914 Apr 2026, 20:18

      Feedback hub, bad-word reports, Mastery Gallery and event/Bounty fixes

      #v0.2.9

      What changes

      This release closes the second feedback batch collected during alpha: it adds a dedicated page for your reports, adds Mastery to the global Gallery, and fixes four mastery tracks that were not progressing.

      New

      • New /profile/feedback page in the profile menu: it lists your reports, current status, status history and team replies.
      • The feedback widget now includes a "Bad word" category for reporting words that should be blocked or words blocked by mistake, with an optional note. Please report anything inappropriate that gets through, or harmless words that are blocked, so we can improve the filter before the game opens publicly.
      • Feedback notifications are clickable and take you to the report detail. They are sent on every status change or team reply.
      • The global Gallery has a new cross-season Mastery section next to Tickets and Lexicon. It can be filtered by family (track or latent) and by track rank (I to V).

      Fixed

      • MASTERY TRACKS WITNESS, FULLSPECTRUM and APEX did not update from season event tickets; they now update correctly on every event ticket mint or evolution.
      • MASTERY TRACK BOUNTY HUNTER did not update from Bounty Hour wins; it now updates on every DAILY PLATINUM win.
      • The inappropriate-word filter could be bypassed by adding 1-2 characters at the start or end of a blocked word. Those evasions are now recognized. The team-managed whitelist still wins over every control level.

      Improved

      • Secret achievement tickets (MASTERY LATENT) are visible immediately in the personal Gallery but appear in the public Mastery Gallery after a short delay, reducing the chance of deducing the unlock word from the real-time feed.

      Notes

      • Missing mastery progress for players affected by the event and Bounty Hour bugs has been aligned retroactively. Ranks reached in the past are already applied; no action required.
      Released 14 Apr 2026, 20:18LexiMint · v0.2.9
      v0.2.813 Apr 2026, 22:27

      Bounty Hour rework, smoother Gallery, responsive iPhone keyboard and more

      #v0.2.8

      What changes

      This release brings a full Bounty Hour rework, fixes Gallery and iPhone keyboard performance issues, and adds several quality improvements.

      New

      • Variable Bounty Hour time: the start time now changes every day within the 18:30-22:00 window for your region. The event is less predictable, more engaging, and more inclusive than a fixed time, as suggested by feedback.
      • New Bounty Hour clues: clues now arrive in this order: current word tier at 10 minutes, word length at 30 minutes, first letter at 50 minutes. The tier clue updates live if the word evolves during the Bounty Hour.
      • Weekly streak protection: if Bounty Hour cannot run because there are not enough candidate words in the pool, all DAILY GOLD tickets are automatically evolved to PLATINUM to preserve the chance of earning the weekly DIAMOND. This is rare and should basically never happen.
      • Unlock word on LATENT tickets: for word-bound MASTERY LATENT tickets, the owner can now see which word unlocked the achievement.

      Fixed

      • Duplicate DISCOVERY notifications: certification could send up to 4 identical notifications. It now sends exactly 1.
      • Bounty Hour with too-short word: secret-word selection now excludes words shorter than 5 letters and does not repeat the last 20 secret words.
      • Missing source maps: removed 30 console 404 errors for .js.map files.
      • Analytics user identification: anonymous sessions before login are now correctly connected to the authenticated user.
      • Sensitive debug analytics data: one personal debug value was removed from analytics test events.

      Improved

      • Smoother Gallery: ticket cards are loaded in the browser only when close to the visible screen area. Ticket visual quality stays the same. Please report how the Gallery feels when many high-effect tickets are present.
      • Responsive iPhone keyboard: removed a verification component that caused a 100-300ms keyboard freeze after each submit on Safari iOS.
      • Ticket detail size: ticket detail pages now give the ticket more room on large screens.

      Notes

      • Versions 0.2.6 and 0.2.7 were internal releases for intermediate tests and fixes. This version includes the final improvements.
      • The renewed Bounty Hour is active from the next scheduled Bounty Hour. The changes affect secret-word selection, clue order and timing, and variable start time. If you notice anomalies, please report them through the feedback widget.
      Released 13 Apr 2026, 22:27LexiMint · v0.2.8
      v0.2.512 Apr 2026, 22:35

      Alpha feedback fixes from 11 April 2026

      #v0.2.5

      What changes

      This release fixes the most important issues from the first days of alpha testing: Bounty Hour, mastery progress, mobile responsiveness, word filtering, and several visual bugs reported by our very precious testers.

      New

      • UNVERIFIED DISCOVERY hidden from the global Gallery: unverified DISCOVERY tickets no longer appear in the global Gallery, reducing visual noise. The personal Gallery is not affected.
      • Single letters as unusual: single alphabet letters are accepted but marked as unusual. They do not generate INK, do not advance missions, and do not appear in the Lexicon. If the community adopts them through rehabilitation thresholds, they become normal words.
      • Achievement descriptions on tickets: MASTERY ticket detail pages now show the achievement description and progress bar for TRACKS, and the unlock condition for LATENTS, visible only to the owner.
      • Evolution timeline with time: past timeline stages now show the time they were reached, not only the date.

      Fixed

      • Bounty Hour did not start after redeploys: daily scheduling did not recover missed Bounty Hours if the server restarted after midnight.
      • Blocked mastery tracks: six progression tracks did not detect when their threshold had been reached. MASTERY tickets were not minted or evolved. The code is fixed, but already-reached thresholds may need to be crossed again, so mastery tracks should be monitored over the next days.
      • EVENT evolution notification with the wrong word: EVENT notifications showed the trigger word instead of the event name.
      • Duplicate DISCOVERY evolution notification: each evolution sent two identical notifications.
      • Notification for skipped tier: an evolution notification to FIRST could be sent even when FIRST was excluded by the season thresholds.
      • Common words blocked by the filter: words such as "del", "dell", "sega", "mais" and other common Italian words were blocked by mistake. Keep reporting common words that still look blocked.
      • Religious words blocked: "dio", "madonna", "gesù", "cristo" as single words are now accepted. Compound blasphemies stay blocked, but the list is never perfect, so please report misses.
      • Secret achievement tooltip: LATENT ticket tooltips in the Gallery exposed the secret condition even to players who had not unlocked it.
      • Inconsistent submission history: the history refreshed by removing duplicates after every submit.
      • Instagram MILESTONE frame color: the frame used default colors instead of the season colors.
      • Blurred tickets during 3D tilt: tickets could appear blurry while tilting.
      • Visual grain: the site-wide grain overlay interfered with 3D tickets. It has been removed.
      • "Intelligence locked" on non-word tickets: the section appeared for EVENT, DAILY, WEEKLY SET and MASTERY tickets.
      • Leaderboard copy was unclear: descriptions for all seven leaderboards were rewritten.
      • Wrong profile rank: profile now shows the position in the Season Crown.
      • Too-technical ECHO RESONANT notification: the notification now says "became resonant" instead of temporal-window codes.
      • Initial-letter mission exploitable with single letters: initial-letter missions now count only words with at least 3 characters.
      • Inconsistent ticket size: ticket detail size changed depending on view and timeline depth.
      • Long DISCOVERY words: long words wrapped too early in ticket rendering and left too much empty space.

      Improved

      • Feedback rate limit increased from 5 to 15 per hour.
      • Mission text always readable, including on mobile.
      • Unique LATENT ticket labyrinth for every secret achievement.
      • Mission text rewritten: technical terms removed, with clearer explanations for less intuitive mechanics such as word chain, clean streak and initials.
      • More responsive iPhone input after each submit. This still needs testing across more devices; so far it has only been tested on iPhone 17 Pro Max.
      Released 12 Apr 2026, 22:35LexiMint · v0.2.5
      v0.2.411 Apr 2026, 17:14

      Seven /stats leaderboards: Season Crown and Hall of Mastery

      #v0.2.4

      What changes

      The /stats page replaces the old single leaderboard with seven distinct boards: one composite board, five boards specialized around the season axes, and one cross-season board dedicated to mastery.

      New

      • Season Crown: a composite leaderboard weighted across the five season axes (discovery, milestone, echo, streak, event). Each row shows a mini radar with percentiles by axis.
      • Discovery masters: rarity-weighted ranking for DISCOVERY tickets, where LEGENDARY is worth more than GHOST.
      • Milestone hunters: ranking indexed against the active season's MILESTONE thresholds.
      • Echo summoners: ranking based on ECHO mints, with a triple bonus for RESONANT evolutions.
      • Streak keepers: retention ranking from DAILY and WEEKLY tickets.
      • Event champions: exponential ranking by event tier (BRONZE is 1, DIAMOND is 16).
      • Hall of mastery: cross-season mastery ranking with exponential scores by rank.

      Improved

      • Switching board happens client-side: moving between boards is immediate and the URL updates with the board parameter, useful for sharing the current view.
      • The Season Crown mini radar exposes percentiles by axis through tooltip on hover, focus and press.
      • Milestone thresholds shown in /stats always follow the viewed season, including historical seasons.

      Notes

      • The five specialized boards each use a raw metric. The Season Crown normalizes each axis into a percentile across the full season population before combining them, so generalists and specialists compete on the same scale.
      Released 11 Apr 2026, 17:14LexiMint · v0.2.4
      v0.2.311 Apr 2026, 14:27

      New public changelog page

      #v0.2.3

      What changes

      From now on, every LexiMint release has its own dedicated page written in plain language.

      New

      • New /changelogs page: the full list of public releases, newest first.
      • Every entry shows version number, title, publication date and time, and the full release text.
      • Every release has a shareable permalink, such as #v0.2.3, so you can link directly to a specific release.
      • A "Changelog" link was added to the footer under Explore and can be reached from any page.

      Improved

      • The "What's new" popup after a release now uses the same markdown renderer as the public page, so formatting and style match.
      Released 11 Apr 2026, 14:27LexiMint · v0.2.3
      v0.2.211 Apr 2026, 14:25

      Milestone tiers: colors and filters now follow the season

      #v0.2.2

      What changes

      This hotfix repairs a group of bugs affecting MILESTONE and DISCOVERY tickets when a season used custom thresholds instead of the defaults.

      Fixed

      • Last milestone tier visible in the timeline: seasons created before v0.2.2 could have an incomplete fog cache, making the last milestone tier appear uncovered. Missing fog is now regenerated and saved automatically.
      • Milestone filter in the Gallery: sub-filter buttons now show the active season's real thresholds instead of default values (10, 50, 100...). This applies to both the global Gallery and /profile/tickets.
      • Milestone OpenGraph image: shared milestone images used the word tier color instead of the milestone tier color. The main color now follows the milestone tier, matching the ticket page.
      • Stats distribution bars: milestone distribution bars now use the active season palette, aligned with the tier badge next to them.

      Notes

      • Seasons with custom thresholds benefit immediately. Nothing needs to be regenerated manually; fog cache self-repairs on the first visit to each ticket.
      • No gameplay changes: only UI, filters and shared images.
      Released 11 Apr 2026, 14:25LexiMint · v0.2.2
      v0.2.111 Apr 2026, 13:34

      Timeline and DISCOVERY/MILESTONE renderer fixes

      #v0.2.1

      Timelines and renderers now respect the active season thresholds.

      Several important ticket visual bugs were fixed:

      • MILESTONE thresholds, timelines and colors: milestone thresholds (#10, #50, ...) and ticket colors now come from the active season instead of global defaults. Custom season thresholds now display correctly in both the timeline and the card.
      • DISCOVERY, "lost forever" tiers: the timeline no longer marks tiers as lost when they are still reachable.
      • Fog and OpenGraph images: blurred future-tier images and social previews now also use the correct season thresholds and colors.

      Nothing is required from players: reload the ticket page and the fix is there.

      Released 11 Apr 2026, 13:34LexiMint · v0.2.1
      v0.2.011 Apr 2026, 12:14

      Bounty Hour and other fixes

      #v0.2.0

      This release combines urgent fixes with an important Bounty Hour refactor.

      Bug fixes

      • Bounty Hour is finally reliable. The secret word is now picked 20 minutes before the bounty starts, not at dawn. The candidate pool is richer and adapts to the day's real activity. If the pool is too small, the empty countdown disappears instead of showing a phantom bounty.
      • The tier clue is now live. If a word changes tier during the day, the clue released at minute 45 reflects the word's actual state at that moment.
      • "Intelligence locked" is unlocked when you submitted the word. If someone found a word before you and you submitted it later, the ticket detail page no longer hides the information from you. You submitted that word, so you are a legitimate COMPETITOR.
      • DISCOVERY ticket timelines are correct. An UNVERIFIED ticket for a word that has since climbed to GHOST now still shows UNVERIFIED until the ticket actually evolves.
      • The "Server Action not found" error has been removed. If the app updated while you were sitting on a page, the next click now triggers a clean reload instead of a scary technical error.

      Gameplay

      • Daily mission rebalance. All 58 daily mission templates are now harder. They were too soft and ended too quickly. INK rewards stay unchanged.
      • Clearer vowel mission. The "adjacent vowels" mission now explicitly asks for "at least 2 different adjacent vowel pairs".

      Stability

      • iOS 26 Safari notch: visual bleed fixed.
      • Season palette: tier badges now calculate text and border contrast automatically from their background.
      • Game guide: it now reflects the active season instead of using hardcoded values.

      Thanks for playing the alpha. Keep submitting words and report everything.

      Released 11 Apr 2026, 12:14LexiMint · v0.2.0
      v0.1.47 Apr 2026, 18:45

      Email bug fix

      #v0.1.4

      Fixed a bug where email verification and password reset links pointed to localhost:3000 instead of leximint.net when sent from production.

      • Email verification: the "verify your email" button now correctly links to the production site.
      • Password reset: the "reset password" button now correctly links to the production site.

      If you received a broken verification email before this fix, simply request a new one.

      Released 7 Apr 2026, 18:45LexiMint · v0.1.4