Every published release of LexiMint, in plain language. What landed, what got fixed, what changed for you.
This patch makes every daily game easier to read and gives Names, places and things much more room for real groups.
Hybrid missions now separate their word and game requirements, with independent progress for each one. Game points already earned earlier in the day still count, so completing the mission never requires replaying the same daily puzzle.
Daily word no longer shows an error after a successful submission if a follow-up notification has a temporary problem. Ten clues and other tile-based games now delete the visibly selected letter, while PUZZLE tickets use consistent tier colours and notify you when they are earned or evolve.
Daily puzzle rewards are also bound to the puzzle published for that day, keeping archived games separate from today's progress.
Daily word now ends cleanly after the sixth incorrect guess. Signed-in runs show the answer and record the result, while every player can return to the library instead of leaving the run stuck in progress.
Referral links now open the game library first, so friends can discover LexiMint before creating an account. A referral becomes a retained player after seven distinct days with a valid word or a qualified solo-game completion.
Daily games now belong permanently to their publication date. Open the new calendar to jump straight to an available day, recognize games you have already completed and see dates without a published puzzle at a glance.
LexiMint never replaces a missing day with an older game and never starts the catalog over: a puzzle remains the puzzle of that exact day.
The first days of Field notes now have a new bilingual run of Daily clues, Daily word, Word climb, Find the groups and Crossword puzzles. Definitions, boards and answer pools have been reviewed together to keep the daily mix varied and avoid accidental repetitions between games.
In Find the groups, solving three groups now completes the fourth automatically. Once only one possible group remains, the puzzle recognizes it by elimination and takes you straight to the result.
Several MASTERY LATENT conditions that appeared too routinely during Alpha genesis have been recalibrated. Early sessions should now produce fewer accidental unlock cascades, while every ticket already in your collection remains yours. Their secrets are still waiting to be uncovered.
Shop previews now show each cosmetic on a ticket colored for the Season you are about to play. The result is easier to judge and faithful to the ticket that will enter your collection.
With v0.14.0, the standings stop being a number you have to decode. You can see what scores, who is ahead and how many points separate you from the next position. Field notes also introduces the CROWN: a permanent Season ticket for the players who can turn words, consistency, events and puzzles into a complete competitive run.
The four increasingly rare CROWN awards available at the end of a Season.
The rarest CROWN has a unique composition and a dedicated award reveal.
Field notes will be the first Season to use the new standings, mixed EVENT scoring and CROWN awards. Build your score throughout the Season, follow every rival from the stats page and see whether your final run deserves a CREST, a DIADEM, a REGALIA or the SOVEREIGN.
v0.13.0 brings solo games into the heart of LexiMint. Return to your favourites on different days, evolve a collection shaped by the way you play, and connect separate game families through one Season circuit.
Five game families enter one evolving Season collection.
One collectible grows across five visible evolutions.
The collection ships with v0.13.0 and activates when the next Season opens. Until then, the full game library remains available for practice, including to guests without an account.
+N control now reveals every active category instead of hiding the rest of the table setup.Guests who finish a private match now get a clear next step without interrupting play.
Private rooms introduce the first LexiMint game designed for groups: Names, places and things. Account players and guests can join the same match from a shared code.
We fixed a daily objective that could ask for more distinct starting letters than LexiMint accepts. Any unfinished copy of that impossible challenge is replaced by a valid objective while preserving completed history.
The interseason continues: daily games remain available in practice mode and no new Season starts with this update.
Crossword returns as one compact daily puzzle, with a complete thirty-day catalog reviewed independently in English and Italian.
The daily practice games are easier to enter on a small screen and clearer while you play.
The public home page now completes its background first-visit work reliably after the page has loaded.
Season transitions are now driven directly by the published schedule. LexiMint can move from practice to countdown, opening and live play without requiring a manual home-page update.
LexiMint now presents the time between seasons as a clear practice period. Daily games remain available, while seasonal progression stays closed until the next season begins.
We have rebuilt the Games area around a smaller, carefully reviewed selection. Ten clues and Daily word remain in the daily solo rotation; formats that do not yet meet the same standard stay unavailable instead of repeating weak content.
This patch focuses on the first production feedback from the minigames release: saved progress, mobile layout, clearer game flow and cleaner daily content.
This patch cleans up several points reported during alpha testing after the minigames release, with a focus on mobile navigation, progression clarity and collection readability.
/how-it-works page is lighter to read on small screens.This release adds a daily minigame area around the normal LexiMint submit loop. The games give players more ways to find words while keeping tickets, stamina, XP, INK, FOIL and objectives tied to the same core rules.
/how-it-works now explains the minigame rules, guest play and account reward boundaries.This patch improves the reliability of collection updates after a submit.
This patch improves clarity in two places reported during the alpha.
This release expands the daily loop with extra objective chains, weekly and seasonal missions, and a new top tier for DAILY tickets.
/how-it-works now explains extra objectives, DAILY DIAMOND, the updated WEEKLY_SET DIAMOND rule and the new objective board.This update tunes XP, INK, FOIL and mastery pacing so the season can grow in a healthier way as more players join.
No earned tickets, cosmetics or existing collection items are removed. Already-earned MASTERY tickets stay yours; the new thresholds apply to future progression.
This patch tightens several systems around rewards, collection management and live season feedback.
LexiMint now has a clearer community layer around play, events and feedback.
This patch fixes a small group of alpha issues that could affect ticket rewards, ticket visuals, onboarding and push reminders.
LexiMint now has a daily reward loop built into the dashboard.
This update makes the first minutes and daily loop easier to read, especially on mobile, while keeping the game systems aligned with the real season.
/stats now keeps the main boards compact, adds a top 100 view, and marks your own position when you appear in a ranking.LexiMint now has a live season rail on the landing page and dashboard. It gives the season a pulse without exposing private or competitive-sensitive details.
This patch addresses some feedbacks received after the v0.8.0 release: fewer repetitive submit messages, more accurate guide examples, better mobile behavior and a small XP tuning pass for early ticket rewards.
This update focuses on the first minutes of play. LexiMint now explains tickets, minting, evolution and collection with more visual examples, clearer feedback after a submit and a stronger public home before registration.
This patch improves the public pages that explain LexiMint before login. Search engines and shared links now receive clearer information about the game.
This patch resolves a small group of alpha feedback reports around verification suggestions, mobile dashboard visibility and ticket timeline dates. Gameplay rules are unchanged.
This patch resolves a group of alpha feedback reports around clarity, navigation and ticket rendering. The focus is on making existing surfaces behave more predictably while keeping gameplay rules unchanged.
This hotfix cleans up a small group of notification texts and locks one secret achievement rule to its intended multiplayer behavior.
This patch expands outside-app reminders only where they help players return to meaningful game moments. Ordinary progress stays inside the in-app bell.
This patch tightens a few player-facing details after the language and reminder rollout. Ticket detail pages, particle cosmetics, and leaderboards should now read more consistently.
/stats now link to the matching public profile when that profile is available.This patch makes outside-app reminders easier to discover and clearer across desktop, Android, and iOS.
This patch fixes a small group of alpha issues around daily mission availability, localized labels, and shared ticket visuals.
This patch keeps deleted-account handling safer and makes changelog dates more consistent across the app. It is a small stability release after v0.7.0.
LexiMint now becomes easier to read, easier to navigate and easier to follow during the day. The headline feature is the first bilingual foundation, but this update also improves the new-player path, the Game guide, app navigation and the first optional reminders outside the open tab.
This hotfix refines the Prism rim cosmetic.
The cosmetic is now closer to the Shop preview even when applied to real tickets that are darker or more/less visually detailed. The chromatic border effect is stronger, remains readable on the ticket, and continues to use the same central renderer in Shop, Inventory, LexiPass and ticket detail.
This hotfix continues the visual refinement from v0.6.9: dense pages now share a more coherent width, small cosmetic previews stay animated without covering the ticket, and horizontal filters are easier to read on desktop.
This hotfix refines visual details from the v0.6.9 test: word-related badges are easier to read, animated LexiPass cosmetic previews show their effects again, and the Shop has more room to breathe.
This update closes important details before the next development cycle: EVENT tickets now reward community-completed stages more coherently, some cosmetic previews are more faithful, LexiMint social previews are more aligned, and several smaller areas improve.
This update uses the first real data from the new alpha to correct several MASTERY TRACK thresholds that were too reachable too quickly. MASTERY TRACKS are intentionally long- to very-long-term goals, and some thresholds were too fast.
This update improves several alpha pain points: stamina purchase accessibility, more coherent notifications and small UI blockers. It also includes a fix for a secret achievement that could fail to unlock when its conditions were met.
This update makes it easier to understand how rare a MASTERY ticket is and to find achievements in the Gallery.
/gallery?tab=mastery) supports search by public achievement name.This update strengthens referrals and adds controlled FOIL rewards to three long-term MASTERY TRACKS. The focus stays cosmetic: bonuses help you collect and personalize without giving competitive advantages.
This is LexiMint's biggest update so far. Submitting words remains the center of the game, but the world around it is now much fuller: reworked ECHO, rebalanced progression, a huge achievement expansion, more substantial missions, ticket cosmetics, Shop, LexiPass, showcase, albums, referrals, community suggestions and a clearer guide.
/u/[username] pages can show identity, showcase, featured albums and social previews aligned with LexiMint's visual style./how-it-works now explains essentials first, then ticket kinds, tiers, verification, rehabilitation, Bounty Hour, missions, XP, LexiPass, Shop, albums and FAQ.4242 4242 4242 4242 with any future expiry date and any CVC.Thanks again for supporting the first alpha month. I hope this release makes LexiMint richer, more fun and more engaging. Please invite friends, share favorite tickets, discuss the new mechanics, send feedback, test edge cases, discover the new achievements, explore mastery tracks and play with cosmetics. Have fun with v0.6.0!
Four small quality improvements: a wrong browser-tab title, a missing Lexicon marker, one more filter in the personal Gallery, and a small Bounty Hour anti-sniping gap.
Two final bug fixes before we focus on upcoming balance work and new features.
This update closes five alpha reports with fixes to ticket detail panels, the submit-form summary and Mastery Gallery filters. No new features: only cleanup and responsiveness.
This hotfix follows the evening of 23 April 2026, when the 21:30 EMEA Bounty Hour was affected by server-side slowdowns that prevented some players from completing submissions. The server now includes auto-recovery: if similar slowdowns happen again, the infrastructure restarts automatically within seconds instead of staying stuck.
At the same time, players who still submitted at least one word during that EMEA Bounty window receive the DAILY PLATINUM ticket for that day as compensation.
Ticket detail pages now include dedicated sections that better explain each mint. DISCOVERY tickets gain contributor rankings, ECHO tickets tell you how long the word was silent, and several smaller details improve collectible readability.
This release makes access smoother. The sign-up page now offers Google, GitHub and Discord buttons aligned with login, and the login screen accepts either email or username. The login error page has been rebuilt in LexiMint style.
This release fixes an incorrect behavior introduced with v0.4.0: accounts created via Google, GitHub or Discord reached handle selection correctly, but navbar links could still open other game areas before the username was chosen. From v0.4.2, the check runs on every request and navigation stays locked on onboarding until the handle is confirmed.
Quick hotfix for a regression introduced in v0.4.0: after the release, signing up through an OAuth provider (Google, GitHub, Discord) failed silently and the account was not created. The fix restores the flow with no impact on existing accounts.
This release revises account identity. Every player is now identified by one username, the same one shown on public profile, tickets, leaderboards and notifications. Gameplay is unchanged; the app now shows and manages handles more consistently.
/u/[username], so changes are allowed at most once every 30 days. The first handle chosen during onboarding does not count as a change./u/[username] URLs continue to work. If you change handle, your profile moves to the new address and the old one stops responding, which is why changes are rate-limited.A targeted fix for ticket rendering in the global and personal Gallery. During larger 3D rotations, part of the ticket and its shadow could be clipped by the grid cell boundary, especially in light theme.
A small follow-up fix release. It touches the stamina counter after submit, a couple of homepage event-card interactions, and a rebuilt contact page that now routes requests through the in-app feedback form instead of inactive email links.
A small tuning release for secret achievements. Some triggered too easily during alpha, while others almost never triggered. No changes to the base game loop.
This release closes a group of bugs around WEEKLY and ECHO tickets, DAILY timelines, Bounty Hour, and secret achievements. No new core mechanics.
Europe/Rome) at registration or first login. It is never public and is used for presentation and some server-side calculations.This release introduces four new event types, reorganizes how each ticket declares its identity (names, dates and weeks instead of random trigger words in notifications and previews), and closes a long list of early-alpha bugs, including inconsistent daily mission badges, ECHO clone tickets showing impossible evolutions, and missing LEGENDARY rewards.
This release fixes three gameplay bugs reported during alpha (stamina, duplicate ECHO, missing LEGENDARY reward), closes a Bounty Hour anti-sniping gap, and introduces limits for very short words.
This release reworks the profile ecosystem: main profile page, personal Gallery, public profile and navigation popover. The goal is a more coherent, readable foundation ready for future extensions.
/u/username now shows their 4 most recent eligible tickets as a preview of their journey. The section hides automatically if there are no tickets./stats.This release closes the third alpha feedback batch, focusing on gibberish words, correct timelines when a ticket evolves across skipped tiers, and the submit form now showing all tickets earned together while remembering the recent ones.
/profile and /profile/achievements no longer imply they are clickable./profile opens the leaderboard. The rank card now links directly to /stats.This release focuses mainly on events: DIAMOND promotion is now open to all participants, not only players who participated in all four stages, and DIAMOND eligibility is visible live. At the same time the public Gallery gains word search, sorting and DISCOVERY tier filters, the Lexicon gains filtering and sorting, and individual changelog versions are now shareable with dedicated social previews.
/how-it-works./stats: removed "Recent artifacts". The section duplicated what the Gallery already provides./changelogs/v0.2.10, now have dedicated social previews showing version, title and a short excerpt.This release closes the second feedback batch collected during alpha: it adds a dedicated page for your reports, adds Mastery to the global Gallery, and fixes four mastery tracks that were not progressing.
/profile/feedback page in the profile menu: it lists your reports, current status, status history and team replies.This release brings a full Bounty Hour rework, fixes Gallery and iPhone keyboard performance issues, and adds several quality improvements.
.js.map files.This release fixes the most important issues from the first days of alpha testing: Bounty Hour, mastery progress, mobile responsiveness, word filtering, and several visual bugs reported by our very precious testers.
The /stats page replaces the old single leaderboard with seven distinct boards: one composite board, five boards specialized around the season axes, and one cross-season board dedicated to mastery.
/stats always follow the viewed season, including historical seasons.From now on, every LexiMint release has its own dedicated page written in plain language.
#v0.2.3, so you can link directly to a specific release.This hotfix repairs a group of bugs affecting MILESTONE and DISCOVERY tickets when a season used custom thresholds instead of the defaults.
/profile/tickets.Timelines and renderers now respect the active season thresholds.
Several important ticket visual bugs were fixed:
Nothing is required from players: reload the ticket page and the fix is there.
This release combines urgent fixes with an important Bounty Hour refactor.
Thanks for playing the alpha. Keep submitting words and report everything.
Fixed a bug where email verification and password reset links pointed to localhost:3000 instead of leximint.net when sent from production.
If you received a broken verification email before this fix, simply request a new one.